Left Panel
menu
HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Paganism Buildings
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Buildings

Paganism Buildings




Paganism

Sacred Ground
Sacred Ground
(cha_bld_paganism_1)
Level 0
Sacred Grove
Sacred Grove
(cha_bld_paganism_2)
Level 1
Sacred Shrine
Sacred Shrine
(cha_bld_paganism_3)
Level 2
Paganism
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sacred Ground Paganism Level 1
Sacred Ground
All great men honour the gods and love their women.
2 1000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Religious influence: +2 paganism (region_to_region_own)
Religious osmosis: +1 paganism (province_to_province_own)
2 Sacred Grove Paganism Level 2
Sacred Grove
The gods inhabit the earth and all living things.
4 2000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Religious influence: +4 paganism (region_to_region_own)
Religious osmosis: +2 paganism (province_to_province_own)
3 Sacred Shrine Paganism Level 3
Sacred Shrine
A place to worship. To worship your gods, my gods, THE gods.
6 3000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Religious influence: +6 paganism (region_to_region_own)
Religious osmosis: +3 paganism (province_to_province_own)
Facebook