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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / City Buildings
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Buildings

City Buildings




City

Ruined City
Ruined City
(cha_bld_city_ruin)
Level 0
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
City
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0 Settlement has basic walls. (region_to_region_own)
2 Small City City Level 2
Small City
The humble building blocks of greatness.
2 2000 Wealth: +10% from commercial buildings (province_to_region_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
3 Long Hall City Level 2
Long Hall
The warrriors gather here to celebrate, or drown, the day's events.
2 2000 Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
4 Noble's Hall City Level 3
Noble's Hall
The noble's duty is two-fold: to the king, and to the people - that they may know their place.
4 4000 Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
5 City City Level 3
City
A respectable, growing hub of industrious endeavour.
4 4000 Wealth: +20% from commercial buildings (province_to_region_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
6 King's Hall City Level 4
King's Hall
Power is a curious thing. Invisible, yet must be seen to be believed.
6 6000 Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +9 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
7 Trade City City Level 4
Trade City
A beacon of culture and prosperity.
6 6000 Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
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