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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Religion Buildings
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Buildings

Religion Buildings




Religion

Lightning Shrine
Lightning Shrine
(att_bld_religion_tengri_major_1)
Level 0
Sky Shrine
Sky Shrine
(att_bld_religion_tengri_major_2)
Level 1
Celestial Temple
Celestial Temple
(att_bld_religion_tengri_major_3)
Level 2
Temple of the Eternal Sky
Temple of the Eternal Sky
(att_bld_religion_tengri_major_4)
Level 3
Religion
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Lightning Shrine Religion Level 1
Lightning Shrine
The lightning strikes the highest mountain.
3 2500 Religious influence: +3 Tengrism (region_to_region_own)
2 Sky Shrine Religion Level 2
Sky Shrine
Honour the Eternal Sky and all will be well.
4 4000 Enables agent recruitment: Priests (province_to_province_own)
Religious influence: +5 Tengrism (region_to_region_own)
3 Celestial Temple Religion Level 3
Celestial Temple
A wise man loves the stars too fondly to be afraid of the night.
5 7000 Enables agent recruitment: Priests (province_to_province_own)
Religious influence: +7 Tengrism (region_to_region_own)
4 Temple of the Eternal Sky Religion Level 4
Temple of the Eternal Sky
Honour great Tengri and his blessings will be yours.
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Religious influence: +10 Tengrism (region_to_region_own)
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