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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Religion Buildings
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Buildings

Religion Buildings




Religion

Sacred Ground
Sacred Ground
(att_bld_religion_germanic_minor_1)
Level 0
Germanic Standing Stone
Germanic Standing Stone
(att_bld_religion_germanic_minor_burial_2)
Level 1
Germanic Burial Site
Germanic Burial Site
(att_bld_religion_germanic_minor_burial_3)
Level 2
Germanic Barrows
Germanic Barrows
(att_bld_religion_germanic_minor_burial_4)
Level 3
Sacred Grove
Sacred Grove
(att_bld_religion_germanic_minor_grove_2)
Level 1
Sacred Forest
Sacred Forest
(att_bld_religion_germanic_minor_grove_3)
Level 2
Irminsul
Irminsul
(att_bld_religion_germanic_minor_grove_4)
Level 3
Religion
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sacred Ground Religion Level 1
Sacred Ground
All great men honour the gods and love their women.
2 2000 Public order: +1 (province_to_province_own)
Religious influence: +1 Germanic paganism (region_to_region_own)
2 Sacred Grove Religion Level 2
Sacred Grove
The gods inhabit the earth and all living things.
3 3000 Food consumption: -20 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +2 (province_to_province_own)
Religious influence: +1 Germanic paganism (region_to_region_own)
3 Germanic Standing Stone Religion Level 2
Germanic Standing Stone
These stone sentinels stand guard over the earth and its sacred places.
3 3000 Religious influence: +1 Germanic paganism (region_to_region_own)
Religious osmosis: +1 Germanic paganism (province_to_province_own)
Sanitation: +1 to all regions in this province (province_to_region_own)
4 Sacred Forest Religion Level 3
Sacred Forest
Even in the depths of winter the gods watch over their people.
4 5000 Food consumption: -30 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +3 (province_to_province_own)
Religious influence: +2 Germanic paganism (region_to_region_own)
5 Germanic Burial Site Religion Level 3
Germanic Burial Site
The glorious dead should never be forgotten.
4 5000 Religious influence: +1 Germanic paganism (region_to_region_own)
Religious osmosis: +1 Germanic paganism (province_to_province_own)
Sanitation: +2 to all regions in this province (province_to_region_own)
6 Irminsul Religion Level 4
Irminsul
Wisdom lies deep within the forest.
5 8000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -50 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +4 (province_to_province_own)
Religious influence: +3 Germanic paganism (region_to_region_own)
7 Germanic Barrows Religion Level 4
Germanic Barrows
Deep beneath the earth they sleep, until the gods have need of them.
5 8000 Religious influence: +2 Germanic paganism (region_to_region_own)
Religious osmosis: +1 Germanic paganism (province_to_province_own)
Sanitation: +3 to all regions in this province (province_to_region_own)
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