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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Inn
Inn Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Tavern Level 3

Inn

Safety and sustenance lie somewhere along the road.

In antiquity, lodges and hostels emerged along popular trade routes, as a place for the weary merchant to rest after a long day of travelling. They were particularly prevalent along the eastern Silk Road - some of these stops became so popular and well used that they developed into cities in their own right, such as Palmyra. In the Middle Ages, these roadside retreats became more entrenched, yet were still a haven for the traveller. The common peasant or worker had neither the free time nor the money to spend on frivolities such as drinking. Later, as the Medieval age dawned, this changed slightly, and taverns and inns became the lively resort of anyone with a thirst for ale (everyone) and the spare money to quench it!

Tavern

Hostel
Hostel
(cha_bld_tavern_1)
Tavern Level 0
Tavern
Tavern
(cha_bld_tavern_2)
Tavern Level 1
Inn
Inn
(cha_bld_tavern_3)
Tavern Level 2
Inn

Building Name

Inn

Level Name

cha_bld_tavern_3

Building Chain

Tavern

Building Level

3

Create Time

6

Create Cost

3000

Effects

Enables agent recruitment: Spies (province_to_province_own)
Agent recruit experience: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Enables agent recruitment: Assassins (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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