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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Sacred Grove
Sacred Grove Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Paganism Level 2

Sacred Grove

The gods inhabit the earth and all living things.

Trees were incredibly important to the tribal peoples of Europe: they provided building materials, fuel and sites of worship. The Celts use of tree groves as sacred spaces was well documented, and a little sensationalised, by Roman writers like Pliny and Lucan. They were described as mystical places where animals dared not tread, where the silence was all-consuming and where every tree was stained with sacrificial blood. The Irminsul of the Germanic tribes were less well known, though it is thought they may have been tree trunks erected by the tribes in honour of their gods. Historians have related them to the ‘Pillars of Hercules’ discussed by Tacitus in his work 'Germania'. Unfortunately these 'pillars' were never seen by Roman eyes and have never been explained or described since.

Paganism

Sacred Ground
Sacred Ground
(cha_bld_paganism_1)
Paganism Level 0
Sacred Grove
Sacred Grove
(cha_bld_paganism_2)
Paganism Level 1
Sacred Shrine
Sacred Shrine
(cha_bld_paganism_3)
Paganism Level 2
Sacred Grove

Building Name

Sacred Grove

Level Name

cha_bld_paganism_2

Building Chain

Paganism

Building Level

2

Create Time

4

Create Cost

2000

Effects

Enables agent recruitment: Priests (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Religious influence: +4 paganism (region_to_region_own)
Religious osmosis: +2 paganism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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