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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Champion's Hall
Champion's Hall Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Mead Hall Level 3

Champion's Hall

In which songs are sung of heroism and valour.

The mead hall was clearly a place of great importance within barbarian and Saxon tribes - archaeological evidence dates many of them to antiquity, and the epic poems of Beowulf and the Heimskringla (written between the 7th and 9th centuries AD) also make mention of them. As places of gathering for the tribes and warriors - particularly after great victories or bitter defeats - the halls became places of social and political significance. In Norse mythology, the paradise of Valhalla was an enormous feasting hall, to which half the warriors who died in glorious battle travelled in order to join Odin and feast in preparation for the great battle at Ragnarok.

Mead Hall

Mead Hall
Mead Hall
(cha_bld_mead_hall_1)
Mead Hall Level 0
Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Mead Hall Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Mead Hall Level 2
Champion's Hall

Building Name

Champion's Hall

Level Name

cha_bld_mead_hall_3

Building Chain

Mead Hall

Building Level

3

Create Time

6

Create Cost

3000

Require Technology

Warrior Aristocracy
Warrior Aristocracy

Effects

Food consumption: -20 (region_to_region_own)
Public order: +6 (province_to_province_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Axe Hirdmen
Axe Hirdmen
(cha_vik_axe_hirdmen)
Melee Infantry
160 Big Axes
160 Big Axes
Big Axes
(cha_vik_big_axes)
Melee Infantry
160 Skirmishers
Skirmishers
(cha_vik_skirm)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Armoured Archers
Missile Infantry / Missile Infantry / (cha_vik_armoured_archers)
Armoured Archers
Archers who don't just loose volleys, but can take them also.
160 370 370 38 150 5 14 7 14 2 2 46 100 28
2
160 Axe Hirdmen
Melee Infantry / Melee Infantry / (cha_vik_axe_hirdmen)
Axe Hirdmen
These men may as well be their lord's family, such is their dedication to his cause.
160 700 700 50 32 35 35 46 100 45
3
80 Berserkers
Melee Infantry / Melee Infantry / (cha_vik_berserkers)
Berserkers
"Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!"
80 900 900 70 40 80 50 60 150 54
4
160 Big Axes
Melee Infantry / Melee Infantry / (cha_vik_big_axes)
Big Axes
In the hands of the trained, or indeed the psychotically violent, the axe is formidable indeed.
160 450 450 59 50 87 4 10 100 42
5
160 Skirmishers
Missile Infantry / Missile Infantry / (cha_vik_skirm)
Skirmishers
The skirmishers rain of death can force the enemy into a hasty or rash attack.
160 180 220 70 80 7 5 7 14 2 22 6 100 28
6
160 Sword Hirdmen
Melee Infantry / Melee Infantry / (cha_vik_sword_hirdmen)
Sword Hirdmen
Brothers-in-arms, loyal and unflinching in their devotion.
160 650 650 37 40 17 56 46 100 49
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