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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Hall of Elders
Hall of Elders Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Hall of Elders Level 2

Hall of Elders

Listen to his words, for he is wise beyond the understanding of mortal men.

Nights were long, cold, and dark on the steppes and in the forests of Europe. Bringing everyone in a group together around a large fire, sometimes in a large, communal hall, kept them warm and allowed hot meals to be shared, ensuring everyone got their fair share. This in turn engendered a sense of community, kept most predators at bay, and instilled a feeling of safety amongst the tribe members. In practice, a large fire was constructed in a circle, and everyone sat around it, talking, eating, drinking, and huddling together for warmth and companionship. Of course, communal spaces also served other important purposes. Stories were passed down from generation to generation this way; tribal histories and legends gradually melded together until they became one and the same. A gathering of the entire group also gave its leaders the opportunity to reveal their plans to everyone at once, and deal with any questions or concerns they may have.

Hall of Elders

Hall of Stories
Hall of Stories
(cha_bld_hall_elders_1)
Hall of Elders Level 0
Hall of Elders
Hall of Elders
(cha_bld_hall_elders_2)
Hall of Elders Level 1
Hall of Elders

Building Name

Hall of Elders

Level Name

cha_bld_hall_elders_2

Building Chain

Hall of Elders

Building Level

2

Create Time

4

Create Cost

4000

Require Technology

Exchange of Expertise
Exchange of Expertise

Effects

Wealth: 250 from culture (building_to_building_own)
Research rate: +20% (factionwide)
Imperium: +20 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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