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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Livestock Herd
Livestock Herd Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Farm Level 3

Livestock Herd

A herd provides more than just food.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Livestock Herd

Building Name

Livestock Herd

Level Name

att_bld_barbarian_farm_livestock_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Effects

Wealth: 320 from animal husbandry (building_to_building_own)
Additional wealth: +96 from animal husbandry per local fertility level (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Additional food: +8 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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