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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Enclosed Fields
Enclosed Fields Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Farm Level 3

Enclosed Fields

Crofting keeps thieves and predators away, producing superior crops.

Enclosing land allowed farmers to keep a better watch on their herds and flocks. The construction of wooden fences and banks of earth also served to keep intruders and wild animals away from livestock. It is thought that some Celtic farmers valued their animals so highly they let them sleep inside their homes at night to make doubly sure that they would be safe from thieves and predators. More practically, this is also a good way of keeping everyone in a family warm. As Celtic society progressed and the population increased, large fortified settlements sprang up all over Europe. Many of these settlements had separate enclosures that were probably intended for livestock. During times of war the animals would have been driven between the inner and outer defences of a hill fort, protecting them from attackers while maintaining a fresh food source for the defenders.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosed Fields

Building Name

Enclosed Fields

Level Name

att_bld_barbarian_farm_agriculture_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Effects

Wealth: 50 from agriculture (building_to_building_own)
Additional wealth: +45 from agriculture per local fertility level (building_to_building_own)
Food: +30 from agriculture (region_to_region_own)
Additional food: +20 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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