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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Trade Wharf
Trade Wharf Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Port Level 4

Trade Wharf

Wealth and prosperity are bought and sold here.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Trade Wharf

Building Name

Trade Wharf

Level Name

att_bld_all_resources_port_trade_3

Building Chain

Port

Building Level

4

Create Time

6

Create Cost

5000

Effects

Road Development: 25 (region_to_region_own)
Wealth: 750 from commerce (building_to_building_own)
Wealth: 750 from maritime commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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