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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / City Buildings
Emirate of Cordoba (Age of Charlemagne) Emirate of Cordoba (Age of Charlemagne) Buildings

City Buildings




City

Ruined City
Ruined City
(cha_bld_city_ruin)
Level 0
Alcazaba
Alcazaba
(cha_bld_alcazar_1)
Level 1
Royal House
Royal House
(cha_bld_alcazar_2)
Level 2
Royal Alcazar
Royal Alcazar
(cha_bld_alcazar_3)
Level 3
Small Medina
Small Medina
(cha_bld_medina_1)
Level 1
Medina
Medina
(cha_bld_medina_2)
Level 2
Trade Medina
Trade Medina
(cha_bld_medina_3)
Level 3
City
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0 Settlement has basic walls. (region_to_region_own)
2 Alcazaba City Level 2
Alcazaba
"They will not get in here; not with their lives."
2 2000 Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
3 Small Medina City Level 2
Small Medina
The old town is a maze, beautiful and labyrinthine in its complexity.
2 2000 Wealth: +10% from commercial buildings (province_to_region_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
4 Medina City Level 3
Medina
Enter the labyrinth at your own risk.
4 4000 Wealth: +20% from commercial buildings (province_to_region_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
5 Royal House City Level 3
Royal House
A fortress fit for a caliph, and defended as such.
4 4000 Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
6 Trade Medina City Level 4
Trade Medina
"There's a splendid carpet shop around here somewhere, just can't quite remember where..."
6 6000 Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
7 Royal Alcazar City Level 4
Royal Alcazar
Only a suicidal fool would attempt to assail the royal citadel.
6 6000 Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +15 Imperium points (faction_to_faction_own_unseen)
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