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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Guardhouse
Guardhouse Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Garrison Level 1

Guardhouse

Able-bodied townsfolk, determined to protect their homes.

Not all warriors fight on the front line, at the literal bleeding edge of war. In a world before professional, large-scale standing armies, garrisons were used as a method of cultural conversion, and then as a defensive redoubt. The Romans called their process of garrisoning 'colonia' (from which we get 'colony') and involved settling citizens (usually retired veterans) in conquered towns to 'Romanise' the population. The rise of the Arabic Islamic caliphates saw this notion continued, as garrison towns were established so that dominance could easily be asserted over their new subjects. Additionally, the advent of more defensible fortifications meant that small retinues of professional troops were often stationed at castles and forts. This was particularly true of the Frankish Kingdom, where lines of fortified redoubts, known as 'marches', created militarised buffer zones between the Franks and their enemies.

Garrison

Guardhouse
Guardhouse
(cha_bld_garrison_1)
Garrison Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Garrison Level 1
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Garrison Level 2
Guardhouse

Building Name

Guardhouse

Level Name

cha_bld_garrison_1

Building Chain

Garrison

Building Level

1

Create Time

2

Create Cost

1500

Effects

Food consumption: -10 (region_to_region_own)
Public order: +1 (province_to_province_own)
Provincial security: +1 against enemy agents (province_to_province_own)

Provides Garrison Army

160 Berber Levy
Berber Levy
(cha_mus_berber_levy)
Spear Infantry
160 Berber Spearmen
160 Berber Spearmen
Berber Spearmen
(cha_mus_berber_spearmen)
Spear Infantry
160 Berber Warriors
160 Berber Warriors
Berber Warriors
(cha_mus_berber_warriors)
Spear Infantry

Recruitable Units

No Recruitable Units
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