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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Alcazaba
Alcazaba Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) City Level 2

Alcazaba

"They will not get in here; not with their lives."

Umayyad military styles were informed heavily by the wealth of eastern military tradition - their fortresses and citadels in particular were built on Arabian ideas, yet also evolved their own unique style, dictated by the surrounding culture. The best examples of these fortresses still stand today - The Alcazar of Cordoba, for instance; built atop a Visigothic fortress by the Umayyad Caliphate, then expanded by the first Umayyad Emir. The Alcazar was a fortress city furnished with beautiful gardens, bathing compounds and a library that became the envy of the known world. Alcazars were so named for the Arabian 'al-qsar' or 'ksar', meaning 'palace'. Likewise, the Alcazaba, another type of fortification, is from the Arabic 'al-qasbah' or 'kasbah', meaning 'citadel'. Though inspired by Arabic progenitors, their design adopted the styles and peculiarities of Moorish architecture - they were built for the defence of the Emir and his people, but they also took on a decorative, symbolic purpose as well. For instance, the Alazacar of Cordoba meant that the city was not only well-defended, but also a shining cultural beacon.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Alcazaba
Alcazaba
(cha_bld_alcazar_1)
City Level 1
Royal House
Royal House
(cha_bld_alcazar_2)
City Level 2
Royal Alcazar
Royal Alcazar
(cha_bld_alcazar_3)
City Level 3
Small Medina
Small Medina
(cha_bld_medina_1)
City Level 1
Medina
Medina
(cha_bld_medina_2)
City Level 2
Trade Medina
Trade Medina
(cha_bld_medina_3)
City Level 3
Alcazaba

Building Name

Alcazaba

Level Name

cha_bld_alcazar_1

Building Chain

City

Building Level

2

Create Time

2

Create Cost

2000

Effects

Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Berber Levy
Berber Levy
(cha_mus_berber_levy)
Spear Infantry
160 Berber Spearmen
160 Berber Spearmen
Berber Spearmen
(cha_mus_berber_spearmen)
Spear Infantry
160 Berber Warriors
160 Berber Warriors
Berber Warriors
(cha_mus_berber_warriors)
Spear Infantry
4 Bastion Onager
Bastion Onager
(cha_mus_onager_bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Berber Levy
Melee Infantry / Spear Infantry / (cha_mus_berber_levy)
Berber Levy
The Berber people are ordered by their lord to fight, and to die at his command.
160 325 325 30 32 30 42 6 100 27
2
80 Berber Light Cavalry
Cavalry / Melee Cavalry / (cha_mus_berber_light_cav)
Berber Light Cavalry
Atop their Barb horses these men are nimble, darting across the battlefield as the arrow flies.
80 400 400 33 32 48 46 6 150 34
3
160 Berber Spearmen
Melee Infantry / Spear Infantry / (cha_mus_berber_spearmen)
Berber Spearmen
The spear is a solid, reliable weapon when attacking or defending.
160 200 200 20 32 23 55 6 100 32
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