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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Noble Estate
Noble Estate Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Town Centre Level 2

Noble Estate

Governance should take place in plain sight, where it can be feared.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Town Centre

Town Commons
Town Commons
(att_bld_eastern_sassanid_civic_minor_1)
Town Centre Level 0
Caravan Shelter
Caravan Shelter
(att_bld_eastern_sassanid_civic_caravans_2)
Town Centre Level 1
Caravan Lodgehouse
Caravan Lodgehouse
(att_bld_eastern_sassanid_civic_caravans_3)
Town Centre Level 2
Caravanserai
Caravanserai
(att_bld_eastern_sassanid_civic_caravans_4)
Town Centre Level 3
Noble Estate
Noble Estate
(att_bld_eastern_sassanid_civic_localpalace_2)
Town Centre Level 1
Magistrate's Palace
Magistrate's Palace
(att_bld_eastern_sassanid_civic_localpalace_3)
Town Centre Level 2
Governor's Palace
Governor's Palace
(att_bld_eastern_sassanid_civic_localpalace_4)
Town Centre Level 3
Noble Estate

Building Name

Noble Estate

Level Name

att_bld_eastern_sassanid_civic_localpalace_2

Building Chain

Town Centre

Building Level

2

Create Time

2

Create Cost

3000

Effects

Food consumption: -10 (region_to_region_own)
Tax rate: +2% (province_to_province_own)
Public order: +5 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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