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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Adobe Dryer
Adobe Dryer Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) City Industry Level 2

Adobe Dryer

Simple clay makes greatness possible.

The firing of clay to form earthenware began as far back as 10,000BC, when it mainly consisted of water-carrying vessels. Pots were made by burying them in pits under large open fires. The pottery wheel was invented around 3000BC, enabling the craft to develop greatly from that point on. Clay was cheap, readily available and could be quickly made into plates, jars and crockery of all kinds. Eventually, the Greeks took pottery more seriously and started to decorate containers with art from their mythology. The next big leap was the introduction of glazing to line clay pots and make them less porous. This technique, first developed in the 1st century BC, hugely improved the standard of finish and a container’s ability to hold liquids.

City Industry

Workshops
Workshops
(att_bld_all_industry_major_generic_1)
City Industry Level 0
Tilemaker
Tilemaker
(att_bld_all_industry_major_mosaic_2)
City Industry Level 1
Mosaic Cutter
Mosaic Cutter
(att_bld_all_industry_major_mosaic_3)
City Industry Level 2
Mosaic Workshop
Mosaic Workshop
(att_bld_all_industry_major_mosaic_4)
City Industry Level 3
Adobe Dryer
Adobe Dryer
(att_bld_all_industry_major_pottery_2)
City Industry Level 1
Adobe Maker
Adobe Maker
(att_bld_all_industry_major_pottery_3)
City Industry Level 2
Adobe Kilns
Adobe Kilns
(att_bld_all_industry_major_pottery_4)
City Industry Level 3
Adobe Dryer

Building Name

Adobe Dryer

Level Name

att_bld_all_industry_major_pottery_2

Building Chain

City Industry

Building Level

2

Create Time

2

Create Cost

1500

Effects

Wealth: 450 from industry (building_to_building_own)
Wealth: 450 from commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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