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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Fields
Fields Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Agriculture Level 1

Fields

Treated correctly, the eastern deserts are as fertile as a western meadow.

Agriculture, especially in dry climes, was and remains a difficult endeavour. Water is the crucial factor: rivers and flood plains might be good for growing crops, but a flood can wash away good soil instead of renewing the land. In more arid areas, farmers are reliant on canals and qanats for irrigation, and water must be managed carefully. As a result, good farmland is often at a premium. Farms produced wheat, barley, olives and wine, as well enabling the husbandry of cattle, goats and sheep.

Agriculture

Fields
Fields
(att_bld_all_agriculture_generic_1)
Agriculture Level 0
Wheat Fields
Wheat Fields
(att_bld_all_agriculture_grain_2)
Agriculture Level 1
Wheat Farm
Wheat Farm
(att_bld_all_agriculture_grain_3)
Agriculture Level 2
Wheat Querns
Wheat Querns
(att_bld_all_agriculture_grain_4)
Agriculture Level 3
Camel Herd
Camel Herd
(att_bld_all_livestock_camels_2)
Agriculture Level 1
Camel Farm
Camel Farm
(att_bld_all_livestock_camels_3)
Agriculture Level 2
Camel Ranch
Camel Ranch
(att_bld_all_livestock_camels_4)
Agriculture Level 3
Horse Breeder
Horse Breeder
(att_bld_all_livestock_horses_2)
Agriculture Level 1
Stables
Stables
(att_bld_all_livestock_horses_3)
Agriculture Level 2
Nisean Stables
Nisean Stables
(att_bld_all_livestock_horses_4)
Agriculture Level 3
Sheep Flock
Sheep Flock
(att_bld_all_livestock_sheep_2)
Agriculture Level 1
Sheep Pens
Sheep Pens
(att_bld_all_livestock_sheep_3)
Agriculture Level 2
Sheep Barn
Sheep Barn
(att_bld_all_livestock_sheep_4)
Agriculture Level 3
Fields

Building Name

Fields

Level Name

att_bld_all_agriculture_generic_1

Building Chain

Agriculture

Building Level

1

Create Time

1

Create Cost

1000

Effects

Wealth: 30 from agriculture (building_to_building_own)
Additional wealth: +30 from agriculture per local fertility level (building_to_building_own)
Food: +10 from agriculture (region_to_region_own)
Additional food: +8 per local fertility level (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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