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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / City Buildings
Kingdom of Charlemagne (Age of Charlemagne) Kingdom of Charlemagne (Age of Charlemagne) Buildings

City Buildings




City

Ruined City
Ruined City
(cha_bld_city_ruin)
Level 0
Church
Church
(cha_bld_church_1)
Level 1
Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Court
Court
(cha_bld_court_1)
Level 1
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
City
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0 Settlement has basic walls. (region_to_region_own)
2 Church City Level 2
Church
The faithful gather to hear the Lord's word, and belong.
2 2000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Religious influence: +2 Christianity (region_to_region_own)
Religious osmosis: +1 Christianity (province_to_province_own)
3 Small City City Level 2
Small City
The humble building blocks of greatness.
2 2000 Wealth: +10% from commercial buildings (province_to_region_own)
Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
4 Court City Level 2
Court
The more important the lord, the bigger the smile.
2 2000 Food consumption: -20 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
5 City City Level 3
City
A respectable, growing hub of industrious endeavour.
4 4000 Wealth: +20% from commercial buildings (province_to_region_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
6 Royal Court City Level 3
Royal Court
Let the nobles gather to hear the words of their king!
4 4000 Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
7 Abbey City Level 3
Abbey
The abbot is father to the community, spiritually speaking.
4 4000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
Religious influence: +4 Christianity (region_to_region_own)
Religious osmosis: +2 Christianity (province_to_province_own)
8 Trade City City Level 4
Trade City
A beacon of culture and prosperity.
6 6000 Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
9 Palace City Level 4
Palace
Amongst these hallowed halls, the real business of power is conducted.
6 6000 Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +15 Imperium points (faction_to_faction_own_unseen)
10 Cathedral City Level 4
Cathedral
Faith solidified, the cathedral spires stretch to the heavens.
6 6000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Religious influence: +6 Christianity (region_to_region_own)
Religious osmosis: +3 Christianity (province_to_province_own)
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