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Kingdom of Charlemagne (Age of Charlemagne) Buildings
City Buildings
City
City | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Level 1 Ruined City The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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1 | 0 |
Settlement has basic walls. (region_to_region_own) |
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2 |
City Level 2 Church The faithful gather to hear the Lord's word, and belong. |
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2 | 2000 |
Enables agent recruitment: Priests (province_to_province_own) Food consumption: -20 (region_to_region_own) Growth: +2 (province_to_province_own) Public order: +3 (province_to_province_own) Public order: +1 (province_to_province_own_adjacent_food) Settlement has basic walls. (region_to_region_own) Religious influence: +2 Christianity (region_to_region_own) Religious osmosis: +1 Christianity (province_to_province_own) |
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3 |
City Level 2 Small City The humble building blocks of greatness. |
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2 | 2000 |
Wealth: +10% from commercial buildings (province_to_region_own) Food consumption: -20 (region_to_region_own) Growth: +2 (province_to_province_own) Settlement has basic walls. (region_to_region_own) |
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4 |
City Level 2 Court The more important the lord, the bigger the smile. |
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2 | 2000 |
Food consumption: -20 (region_to_region_own) Growth: +2 (province_to_province_own) Public order: +2 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +5 Imperium points (faction_to_faction_own_unseen) |
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5 |
City Level 3 City A respectable, growing hub of industrious endeavour. |
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4 | 4000 |
Wealth: +20% from commercial buildings (province_to_region_own) Food consumption: -50 (region_to_region_own) Growth: +4 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +5 Imperium points (faction_to_faction_own_unseen) |
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6 |
City Level 3 Royal Court Let the nobles gather to hear the words of their king! |
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4 | 4000 |
Food consumption: -50 (region_to_region_own) Growth: +4 (province_to_province_own) Public order: +4 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) |
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7 |
City Level 3 Abbey The abbot is father to the community, spiritually speaking. |
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4 | 4000 |
Enables agent recruitment: Priests (province_to_province_own) Food consumption: -50 (region_to_region_own) Growth: +4 (province_to_province_own) Public order: +6 (province_to_province_own) Public order: +2 (province_to_province_own_adjacent_food) Settlement has basic walls. (region_to_region_own) Imperium: +5 Imperium points (faction_to_faction_own_unseen) Religious influence: +4 Christianity (region_to_region_own) Religious osmosis: +2 Christianity (province_to_province_own) |
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8 |
City Level 4 Trade City A beacon of culture and prosperity. |
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6 | 6000 |
Wealth: +30% from commercial buildings (province_to_region_own) Food consumption: -80 (region_to_region_own) Growth: +6 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) |
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9 |
City Level 4 Palace Amongst these hallowed halls, the real business of power is conducted. |
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6 | 6000 |
Food consumption: -100 (region_to_region_own) Growth: +6 (province_to_province_own) Public order: +6 (province_to_province_own) Settlement has basic walls. (region_to_region_own) Imperium: +15 Imperium points (faction_to_faction_own_unseen) |
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10 |
City Level 4 Cathedral Faith solidified, the cathedral spires stretch to the heavens. |
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6 | 6000 |
Enables agent recruitment: Priests (province_to_province_own) Food consumption: -80 (region_to_region_own) Growth: +6 (province_to_province_own) Public order: +9 (province_to_province_own) Public order: +3 (province_to_province_own_adjacent_food) Settlement has basic walls. (region_to_region_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) Religious influence: +6 Christianity (region_to_region_own) Religious osmosis: +3 Christianity (province_to_province_own) |
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