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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / Tide Mill
Tide Mill Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Mill Level 3

Tide Mill

The natural motion of the tides, harnessed to feed the masses.

Before the advent of industrial mechanisation and electric power, harnessing the natural strength of water was an extremely effective method of generating energy for industry and agriculture. Water wheels and mills were first used in ancient Rome and India, and by the end of the 10th century AD there were estimated to be several thousand mills harnessing the power of water across Europe. Watermills work by catching a head of water from a river or stream on paddles which turn the device, transforming kinetic energy into rotational energy at the gearhouse. This, in turn, works the pestle and mortar mechanisms used to grind and mash the grain. The basic principle of watermills has never changed, though the machinery itself differs depending on where they are built - for instance, 'tide mills' at coastal settlements employ the same method of energy generation, but use the rising and falling motion of the tides to power the wheel, with water also stored during low tide so that the mill could still be operated.

Mill

Watermill
Watermill
(cha_bld_mill_1)
Mill Level 0
Ship Mill
Ship Mill
(cha_bld_mill_2)
Mill Level 1
Tide Mill
Tide Mill
(cha_bld_mill_3)
Mill Level 2
Tide Mill

Building Name

Tide Mill

Level Name

cha_bld_mill_3

Building Chain

Mill

Building Level

3

Create Time

6

Create Cost

3000

Effects

Wealth: +30% from agricultural buildings (province_to_region_own)
Wealth: +30% from industrial buildings (province_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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