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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / Market Village
Market Village Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Town Level 2

Market Village

A hub of local trade, where goods are exchanged to ease life's harshnesses.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Manor
Manor
(cha_bld_manor_1)
Town Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Town Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Town Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Town Level 3
Market Village

Building Name

Market Village

Level Name

cha_bld_market_town_1

Building Chain

Town

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: 150 from commerce (building_to_building_own)
Food consumption: -10 (region_to_region_own)
Growth: +1 (province_to_province_own)

Provides Garrison Army

160 Archers
Archers
(cha_fra_archers)
Missile Infantry
160 Levy Archers
Levy Archers
(cha_fra_levy_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_fra_levy_spear)
Spear Infantry
160 Mounted Archers
Mounted Archers
(cha_fra_mounted_archers)
Missile Infantry
160 Frankish Spearmen
160 Frankish Spearmen
Frankish Spearmen
(cha_fra_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Frankish Horsemen
Cavalry / Melee Cavalry / (cha_fra_horsemen)
Frankish Horsemen
Lightly-armoured cavalry move swiftly and strike fast, confounding their opponents.
80 350 350 28 32 50 37 10 150 34
2
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_fra_levy_archers)
Levy Archers
"You aim, you draw, you shoot. It's easy, in theory…"
160 200 200 32 150 4 14 7 9 2 2 6 100 26
3
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_fra_levy_spear)
Levy Spearmen
A mob is just that until pointed at your enemy. Then they're an army.
160 150 150 25 32 25 50 6 100 30
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