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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / Monument
Monument Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Administration Level 3

Monument

Immortalise your victory for the world to see.

Rome was nothing if not self-congratulatory. The plethora of statues and marble busts attests to both its obsession with creating lasting images of its achievements for posterity. As the Roman Republic blossomed as a military power, the triumphal arch - or fornix - emerged, celebrating a general's victory in war, such as the one dedicated to Scipio Africanus following his victory over Hannibal in the Second Punic War. As an Empire, however, victory took another form. Beginning with in AD113 after his defeat of Dacia, Emperor Trajan established a new architectural style; the victory column. The columns were typically set on a square base and adorned with depictions of the conflict from top to bottom. They were often hollowed out also, with a spiral staircase within so that one could ascend to the apex and survey Rome from atop the tribute.

Administration

Capitol
Capitol
(att_bld_roman_west_civic_major_1)
Administration Level 0
Governor's House
Governor's House
(att_bld_roman_west_civic_governor_2)
Administration Level 1
Governor's Estate
Governor's Estate
(att_bld_roman_west_civic_governor_3)
Administration Level 2
Governor's Palace
Governor's Palace
(att_bld_roman_west_civic_governor_4)
Administration Level 3
Royal Court
Royal Court
(att_bld_roman_west_civic_governor_5_legendary)
Administration Level 4
Statue
Statue
(att_bld_roman_west_civic_monument_2)
Administration Level 1
Monument
Monument
(att_bld_roman_west_civic_monument_3)
Administration Level 2
Triumphal Arch
Triumphal Arch
(att_bld_roman_west_civic_monument_4)
Administration Level 3
Monument

Building Name

Monument

Level Name

att_bld_roman_west_civic_monument_3

Building Chain

Administration

Building Level

3

Create Time

4

Create Cost

5000

Effects

Unit experience: +2 for all recruits (province_to_province_own)
Public order: +7 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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