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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Buildings / Hunting Lodges
Hunting Lodges Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Fur Production Level 2

Hunting Lodges

Stalked in the forest, too close to hide.

The concept of "The Hunt" predates recorded history; earlier human ancestors relied on hunting to survive, making it a cornerstone of the species. Despite the advent of farming and agriculture, hunting remained important as both a means of sustenance and recreation. Economically speaking, hides fetched as high a price as animal meat did. All cultures worshipped their own hunting deities; the Romans worshipped Diana, and the Greeks hailed Artemis. The religions of the barbarians were generally more nature-oriented, as they hunted far more than their 'civilised' neighbours. It is possible that the Celtic god Cernunnos, the 'horned god', was connected to the practice, as he shared many traits with other pagan hunting deities.

Fur Production

Hunting Grounds
Hunting Grounds
(att_bld_all_resources_furs_1)
Fur Production Level 0
Hunting Lodges
Hunting Lodges
(att_bld_all_resources_furs_2)
Fur Production Level 1
Fur Trader
Fur Trader
(att_bld_all_resources_furs_3)
Fur Production Level 2
Fur Market
Fur Market
(att_bld_all_resources_furs_4)
Fur Production Level 3
Hunting Lodges

Building Name

Hunting Lodges

Level Name

att_bld_all_resources_furs_2

Building Chain

Fur Production

Building Level

2

Create Time

4

Create Cost

4000

Effects

Wealth: 200 from commerce (building_to_building_own)
Food: +50 from animal husbandry (region_to_region_own)
Resource production: 40 furs (building_to_building_own)
Squalor: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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