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Avars (Age of Charlemagne) Buildings
Community Buildings
Community
Community | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Community Level 1 Communal Grounds Share a story, practice archery, or just be amongst your comrades. |
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2 | 2000 |
Wealth: 200 from commerce (force_to_force_building) |
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2 |
Community Level 2 Bartering Grounds Everything has a price. Just maybe not the first one you hear. |
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3 | 3000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: +5% from industrial buildings (force_to_force_own) Wealth: 400 from commerce (force_to_force_building) Integrity: -1 (force_to_force_own) |
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3 |
Community Level 2 Campfires Share the warmth, and conjure a tale from amongst the flames. |
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3 | 3000 |
Wealth: +5% from animal husbandry buildings (force_to_force_own) Food: +30 from reserves (force_to_force_own) Growth: +4 when encamped (force_to_force_own) |
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4 |
Community Level 2 Wine Trader Wine fetches a mighty price, if you don't drink it all first… |
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3 | 3000 |
Wealth: 275 from commerce (force_to_force_building) Integrity: +2 (force_to_force_own) Morale training: +5 for all recruits (force_to_force_own) |
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5 |
Community Level 3 Nomadic Trade Depot All the goods that are and will be, foreign and local, stored here. |
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4 | 5000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: +10% from industrial buildings (force_to_force_own) Wealth: 700 from commerce (force_to_force_building) Integrity: -2 (force_to_force_own) |
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6 |
Community Level 3 Meat Curer If he is to fight well, a man must also eat well. |
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4 | 5000 |
Wealth: +10% from animal husbandry buildings (force_to_force_own) Food: +40 from reserves (force_to_force_own) Growth: +7 when encamped (force_to_force_own) |
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7 |
Community Level 3 Wine Storage Carts "Entire wagons, loaded with wine. Imagine it…" |
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4 | 5000 |
Wealth: 400 from commerce (force_to_force_building) Integrity: +4 (force_to_force_own) Morale training: +10 for all recruits (force_to_force_own) |
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8 |
Community Level 4 Nomadic Fairgrounds A place to relax and be entertained before talk of trade begins in earnest. |
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5 | 8000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: +15% from industrial buildings (force_to_force_own) Wealth: 1100 from commerce (force_to_force_building) Integrity: -4 (force_to_force_own) |
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9 |
Community Level 4 Preserved Food Wagons "Jaguars' earlobes - get 'em while they're hot, they're lovely!" |
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5 | 8000 |
Wealth: +15% from animal husbandry buildings (force_to_force_own) Food: +50 from reserves (force_to_force_own) Growth: +10 when encamped (force_to_force_own) |
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10 |
Community Level 4 Wine Distributor In many ways, a tribesman with wine is the most powerful man of all. |
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5 | 8000 |
Wealth: 650 from commerce (force_to_force_building) Integrity: +6 (force_to_force_own) Morale training: +15 for all recruits (force_to_force_own) |
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