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Avars (Age of Charlemagne) Buildings
Artisans Buildings
Artisans
Artisans | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Artisans Level 1 Artisans' Yurts The craft and skill of artisans has descended through generations. |
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1 | 1000 |
Wealth: 200 from industry (force_to_force_building) |
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2 |
Artisans Level 2 Yurt Maker The yurt, subject to the harshness of nomadic life, requires careful maintenance. |
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2 | 1500 |
Wealth: 400 from industry (force_to_force_building) Integrity: -2 (force_to_force_own) Horde building construction cost: -5% (force_to_force_own) Growth: +2 when encamped (force_to_force_own) |
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3 |
Artisans Level 2 Metalworker's Yurt Metal can be wrought into weapons of war, clasps, wheel axles, even spoons. |
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2 | 1500 |
Wealth: 300 from industry (force_to_force_building) Integrity: -2 (force_to_force_own) Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own) |
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4 |
Artisans Level 2 Spinner's Yurt Thread and yarn, woven, make fabric to both clothe and shelter. |
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2 | 1500 |
Wealth: 600 from industry (force_to_force_building) Integrity: -2 (force_to_force_own) |
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5 |
Artisans Level 2 Carpenter's Yurt The backbone of riders is the bow, hewn from strong wood by the skilled. |
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2 | 1500 |
Wealth: 300 from industry (force_to_force_building) Integrity: -2 (force_to_force_own) Fletching I: +5% ammunition for missile unit recruits (force_to_force_own) |
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6 |
Artisans Level 2 Cart Wheeler Solidly constructed, they'll get you there in the end, if not in style. |
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2 | 1500 |
Wealth: 400 from industry (force_to_force_building) Wealth: +5% from commercial buildings (force_to_force_own) Integrity: -2 (force_to_force_own) |
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7 |
Artisans Level 3 Blacksmith's Workplace Tempered steel and tempered spirits make a nomad fierce. |
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3 | 2500 |
Wealth: 350 from industry (force_to_force_building) Integrity: -3 (force_to_force_own) Armour smithing I: +5% armour for all unit recruits (force_to_force_own) Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own) |
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8 |
Artisans Level 3 Felt Maker …Because you never know when you might need to weave. |
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3 | 2500 |
Wealth: 1000 from industry (force_to_force_building) Integrity: -3 (force_to_force_own) |
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9 |
Artisans Level 3 Carpenter's Workplace Bending the bough and treating the tree, this is the art of the carpenter. |
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3 | 2500 |
Wealth: 350 from industry (force_to_force_building) Integrity: -3 (force_to_force_own) Fletching II: +10% ammunition for missile unit recruits (force_to_force_own) |
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10 |
Artisans Level 3 Cart Maker Purely pragmatic, carts carry large quantities as far as a mule can drag them. |
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3 | 2500 |
Wealth: 700 from industry (force_to_force_building) Wealth: +10% from commercial buildings (force_to_force_own) Integrity: -3 (force_to_force_own) |
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11 |
Artisans Level 3 Yurt Builder Some may call them crude, yet the yurt is the nomad's way of life. |
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3 | 2500 |
Wealth: 700 from industry (force_to_force_building) Integrity: -3 (force_to_force_own) Horde building construction cost: -10% (force_to_force_own) Growth: +4 when encamped (force_to_force_own) |
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12 |
Artisans Level 4 Outfitter's Camp Go into battle properly clad, and work the field just as well suited. |
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4 | 4000 |
Wealth: 550 from industry (force_to_force_building) Integrity: -5 (force_to_force_own) Armour smithing II: +10% armour for all unit recruits (force_to_force_own) Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own) |
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13 |
Artisans Level 4 Cloth Maker Clothing the people is as important as arming them. |
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4 | 4000 |
Wealth: 1650 from industry (force_to_force_building) Integrity: -5 (force_to_force_own) |
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14 |
Artisans Level 4 Tinkers' Camp Ingenious contrivances, for the good of the people and woe of the enemy. |
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4 | 4000 |
Wealth: 550 from industry (force_to_force_building) Integrity: -5 (force_to_force_own) Fletching III: +15% ammunition for missile unit recruits (force_to_force_own) |
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15 |
Artisans Level 4 Wagon Maker Larger than a cart, the wagon hauls cargo and men across the vast steppes. |
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4 | 4000 |
Wealth: 1100 from industry (force_to_force_building) Wealth: +15% from commercial buildings (force_to_force_own) Integrity: -5 (force_to_force_own) |
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16 |
Artisans Level 4 Royal Yurt Builder "This yurt is for no ordinary man…" |
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4 | 4000 |
Wealth: 1100 from industry (force_to_force_building) Integrity: -5 (force_to_force_own) Horde building construction cost: -15% (force_to_force_own) Growth: +6 when encamped (force_to_force_own) |
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