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Avars (Age of Charlemagne) Avars (Age of Charlemagne) Buildings

Artisans Buildings




Artisans

Artisans' Yurts
Artisans' Yurts
(att_bld_nomad_artisan_1)
Level 0
Carpenter's Yurt
Carpenter's Yurt
(att_bld_nomad_artisan_carpenter_2)
Level 1
Carpenter's Workplace
Carpenter's Workplace
(att_bld_nomad_artisan_carpenter_3)
Level 2
Tinkers' Camp
Tinkers' Camp
(att_bld_nomad_artisan_carpenter_4)
Level 3
Metalworker's Yurt
Metalworker's Yurt
(att_bld_nomad_artisan_forge_2)
Level 1
Blacksmith's Workplace
Blacksmith's Workplace
(att_bld_nomad_artisan_forge_3)
Level 2
Outfitter's Camp
Outfitter's Camp
(att_bld_nomad_artisan_forge_4)
Level 3
Cart Wheeler
Cart Wheeler
(att_bld_nomad_artisan_wagonmaker_2)
Level 1
Cart Maker
Cart Maker
(att_bld_nomad_artisan_wagonmaker_3)
Level 2
Wagon Maker
Wagon Maker
(att_bld_nomad_artisan_wagonmaker_4)
Level 3
Spinner's Yurt
Spinner's Yurt
(att_bld_nomad_artisan_weaver_2)
Level 1
Felt Maker
Felt Maker
(att_bld_nomad_artisan_weaver_3)
Level 2
Cloth Maker
Cloth Maker
(att_bld_nomad_artisan_weaver_4)
Level 3
Yurt Maker
Yurt Maker
(att_bld_nomad_artisan_yurthmaker_2)
Level 1
Yurt Builder
Yurt Builder
(att_bld_nomad_artisan_yurthmaker_3)
Level 2
Royal Yurt Builder
Royal Yurt Builder
(att_bld_nomad_artisan_yurthmaker_4)
Level 3
Artisans
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Artisans' Yurts Artisans Level 1
Artisans' Yurts
The craft and skill of artisans has descended through generations.
1 1000 Wealth: 200 from industry (force_to_force_building)
2 Yurt Maker Artisans Level 2
Yurt Maker
The yurt, subject to the harshness of nomadic life, requires careful maintenance.
2 1500 Wealth: 400 from industry (force_to_force_building)
Integrity: -2 (force_to_force_own)
Horde building construction cost: -5% (force_to_force_own)
Growth: +2 when encamped (force_to_force_own)
3 Metalworker's Yurt Artisans Level 2
Metalworker's Yurt
Metal can be wrought into weapons of war, clasps, wheel axles, even spoons.
2 1500 Wealth: 300 from industry (force_to_force_building)
Integrity: -2 (force_to_force_own)
Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own)
4 Spinner's Yurt Artisans Level 2
Spinner's Yurt
Thread and yarn, woven, make fabric to both clothe and shelter.
2 1500 Wealth: 600 from industry (force_to_force_building)
Integrity: -2 (force_to_force_own)
5 Carpenter's Yurt Artisans Level 2
Carpenter's Yurt
The backbone of riders is the bow, hewn from strong wood by the skilled.
2 1500 Wealth: 300 from industry (force_to_force_building)
Integrity: -2 (force_to_force_own)
Fletching I: +5% ammunition for missile unit recruits (force_to_force_own)
6 Cart Wheeler Artisans Level 2
Cart Wheeler
Solidly constructed, they'll get you there in the end, if not in style.
2 1500 Wealth: 400 from industry (force_to_force_building)
Wealth: +5% from commercial buildings (force_to_force_own)
Integrity: -2 (force_to_force_own)
7 Blacksmith's Workplace Artisans Level 3
Blacksmith's Workplace
Tempered steel and tempered spirits make a nomad fierce.
3 2500 Wealth: 350 from industry (force_to_force_building)
Integrity: -3 (force_to_force_own)
Armour smithing I: +5% armour for all unit recruits (force_to_force_own)
Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own)
8 Felt Maker Artisans Level 3
Felt Maker
…Because you never know when you might need to weave.
3 2500 Wealth: 1000 from industry (force_to_force_building)
Integrity: -3 (force_to_force_own)
9 Carpenter's Workplace Artisans Level 3
Carpenter's Workplace
Bending the bough and treating the tree, this is the art of the carpenter.
3 2500 Wealth: 350 from industry (force_to_force_building)
Integrity: -3 (force_to_force_own)
Fletching II: +10% ammunition for missile unit recruits (force_to_force_own)
10 Cart Maker Artisans Level 3
Cart Maker
Purely pragmatic, carts carry large quantities as far as a mule can drag them.
3 2500 Wealth: 700 from industry (force_to_force_building)
Wealth: +10% from commercial buildings (force_to_force_own)
Integrity: -3 (force_to_force_own)
11 Yurt Builder Artisans Level 3
Yurt Builder
Some may call them crude, yet the yurt is the nomad's way of life.
3 2500 Wealth: 700 from industry (force_to_force_building)
Integrity: -3 (force_to_force_own)
Horde building construction cost: -10% (force_to_force_own)
Growth: +4 when encamped (force_to_force_own)
12 Outfitter's Camp Artisans Level 4
Outfitter's Camp
Go into battle properly clad, and work the field just as well suited.
4 4000 Wealth: 550 from industry (force_to_force_building)
Integrity: -5 (force_to_force_own)
Armour smithing II: +10% armour for all unit recruits (force_to_force_own)
Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own)
13 Cloth Maker Artisans Level 4
Cloth Maker
Clothing the people is as important as arming them.
4 4000 Wealth: 1650 from industry (force_to_force_building)
Integrity: -5 (force_to_force_own)
14 Tinkers' Camp Artisans Level 4
Tinkers' Camp
Ingenious contrivances, for the good of the people and woe of the enemy.
4 4000 Wealth: 550 from industry (force_to_force_building)
Integrity: -5 (force_to_force_own)
Fletching III: +15% ammunition for missile unit recruits (force_to_force_own)
15 Wagon Maker Artisans Level 4
Wagon Maker
Larger than a cart, the wagon hauls cargo and men across the vast steppes.
4 4000 Wealth: 1100 from industry (force_to_force_building)
Wealth: +15% from commercial buildings (force_to_force_own)
Integrity: -5 (force_to_force_own)
16 Royal Yurt Builder Artisans Level 4
Royal Yurt Builder
"This yurt is for no ordinary man…"
4 4000 Wealth: 1100 from industry (force_to_force_building)
Integrity: -5 (force_to_force_own)
Horde building construction cost: -15% (force_to_force_own)
Growth: +6 when encamped (force_to_force_own)
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