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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Cavalry Games
Cavalry Games Avars (Age of Charlemagne)Avars (Age of Charlemagne) Horse Shows Level 2

Cavalry Games

Through which the ruling house's power and strength are communicated.

A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever. The racing of horses for sport went hand in hand with their military use, and of course provided useful training for both rider and animal.

Horse Shows

Horse Show
Horse Show
(cha_bld_horse_show_1)
Horse Shows Level 0
Cavalry Games
Cavalry Games
(cha_bld_horse_show_2)
Horse Shows Level 1
Cavalry Games

Building Name

Cavalry Games

Level Name

cha_bld_horse_show_2

Building Chain

Horse Shows

Building Level

2

Create Time

4

Create Cost

3000

Require Technology

Warrior Culture
Warrior Culture

Effects

Unit experience: +2 for cavalry unit recruits (province_to_province_own)
Public order: +6 (province_to_province_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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