Cavalry Games
Through which the ruling house's power and strength are communicated.A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever. The racing of horses for sport went hand in hand with their military use, and of course provided useful training for both rider and animal.
Horse Shows
Horse Show
(cha_bld_horse_show_1) Horse Shows Level 0 |
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Building Name Cavalry Games |
Level Name cha_bld_horse_show_2 |
Building Chain Horse Shows |
Building Level 2 |
Create Time 4 |
Create Cost 3000 |
Require Technology Warrior Culture |
Effects
Unit experience: +2 for cavalry unit recruits (province_to_province_own)Public order: +6 (province_to_province_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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