Left Panel
menu
HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Food Merchant
Food Merchant Avars (Age of Charlemagne)Avars (Age of Charlemagne) Food Market Level 3

Food Merchant

Everything, and everyone, has a price.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Food Market

Food Market
Food Market
(cha_bld_food_market_1)
Food Market Level 0
Food Trader
Food Trader
(cha_bld_food_market_2)
Food Market Level 1
Food Merchant
Food Merchant
(cha_bld_food_market_3)
Food Market Level 2
Food Merchant

Building Name

Food Merchant

Level Name

cha_bld_food_market_3

Building Chain

Food Market

Building Level

3

Create Time

6

Create Cost

6000

Effects

Wealth: 200 from commerce (building_to_building_own)
Food: +55 from commerce (region_to_region_own)
Growth: +6 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook