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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Footmen's Camp
Footmen's Camp Avars (Age of Charlemagne)Avars (Age of Charlemagne) Military Recruitment Level 3

Footmen's Camp

Foot soldiers may gain less glory than riders, but they serve a crucial purpose.

Nomadic tribespeople come from the vast steppes to the north of the Black and Caspian Seas, and were known variously as Scythians or Saka, and later, Sarmatians and Huns. Fighting as light infantry, they were often armed with javelins or medium length spears and used shields covered in animal hide, or scaled with horn or metal. These troops also made extensive use of daggers, straight swords and the fearsome sagaris, a one-handed battle-axe, with both a bladed or hammer-like head and a pick-like point on the reverse for punching through armour. Complimenting foot archers and cavalry, their role was simply to protect the former from the latter. Far from barbarians, steppe culture, although nomadic, was a rich and diverse one.

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Footmen's Camp

Building Name

Footmen's Camp

Level Name

att_bld_nomad_warriors_infantry_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Effects

Food consumption: -30 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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