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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Lancers' Training Ground
Lancers' Training Ground Avars (Age of Charlemagne)Avars (Age of Charlemagne) Military Recruitment Level 3

Lancers' Training Ground

The lance is the tool that makes the cavalry charge devastating.

Developed from the cavalry skills of their ancestors, steppe lancers were a type of heavy cavalry. They wore scale armour to protect themselves and their mounts, and used a long lance known as a kontos, which enabled them to deliver devastating charges in a fashion comparable to the deadly cataphract cavalry from the east. Their scale armour was made from horn, or later metal, and allowed its wearers to easily run down their western counterparts. However, lancers were still vulnerable to dense pike or spear-armed formations. Archery provided a solution: sustained volleys from skirmishing foot and horse archers were used to thin and spread out the enemy prior to a devastating, thunderous charge.

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Lancers' Training Ground

Building Name

Lancers' Training Ground

Level Name

att_bld_nomad_warriors_cavalry_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Effects

Food consumption: -40 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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