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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Archers' Encampment
Archers' Encampment Avars (Age of Charlemagne)Avars (Age of Charlemagne) Military Recruitment Level 4

Archers' Encampment

Archery on foot. Archery from horseback. Every aspect of the bow must be mastered.

The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. Learning to skirmish effectively required an open space where lightly-armed and armoured warriors could safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade!

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Archers' Encampment

Building Name

Archers' Encampment

Level Name

att_bld_nomad_warriors_archers_4

Building Chain

Military Recruitment

Building Level

4

Create Time

5

Create Cost

8000

Effects

Food consumption: -80 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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