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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Warriors' Camp
Warriors' Camp Avars (Age of Charlemagne)Avars (Age of Charlemagne) Military Recruitment Level 2

Warriors' Camp

"Fight hard, and fight often. There will always be a greater opponent!"

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Warriors' Camp

Building Name

Warriors' Camp

Level Name

att_bld_nomad_warriors_2

Building Chain

Military Recruitment

Building Level

2

Create Time

3

Create Cost

3000

Effects

Food consumption: -20 (force_to_force_own)
Army recruitment capacity: +1 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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