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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Buildings / Storyteller's Yurt
Storyteller's Yurt Avars (Age of Charlemagne)Avars (Age of Charlemagne) Community Level 2

Storyteller's Yurt

The people look to their shamans for wisdom, guidance and healing.

Shamanism is the interaction with and channelling of spirit energy into the world of men. In order to do this, the 'shaman' of the tribe practises rituals to enter a trance-like state from which they claim to be able to influence the spirits, both good and evil, to do their bidding. Meaning 'to know', the etymology of the word itself probably comes from the Tungusic group of languages, still spoken today by Far Eastern nomads related to the Mongols who ravaged Europe during the Middle Ages. As such, the term is applied today to all 'medicine men' who practice divination in order to heal body and mind, and is not specific to the nomadic steppe tribes of antiquity.

Community

Elders' Yurts
Elders' Yurts
(att_bld_nomad_nobility_1)
Community Level 0
Noblemen's Camp
Noblemen's Camp
(att_bld_nomad_nobility_noblemen_2)
Community Level 1
Treasurer
Treasurer
(att_bld_nomad_nobility_noblemen_administrator_3)
Community Level 2
Master of Spoils
Master of Spoils
(att_bld_nomad_nobility_noblemen_administrator_4)
Community Level 3
Warlord's Yurt
Warlord's Yurt
(att_bld_nomad_nobility_noblemen_warlord_3)
Community Level 2
Royal Yurt
Royal Yurt
(att_bld_nomad_nobility_noblemen_warlord_4)
Community Level 3
Storyteller's Yurt
Storyteller's Yurt
(att_bld_nomad_nobility_shaman_2)
Community Level 1
Shaman's Yurt
Shaman's Yurt
(att_bld_nomad_nobility_shaman_3)
Community Level 2
Elder Shaman's Yurt
Elder Shaman's Yurt
(att_bld_nomad_nobility_shaman_4)
Community Level 3
Storyteller's Yurt

Building Name

Storyteller's Yurt

Level Name

att_bld_nomad_nobility_shaman_2

Building Chain

Community

Building Level

2

Create Time

4

Create Cost

4000

Effects

Enables agent recruitment: Priests (force_to_force_own)
Wealth: 300 from culture (force_to_force_building)
Food consumption: -20 (force_to_force_own)
Integrity: +5 (force_to_force_own)
Research rate: +5% (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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