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Visigothic Kingdom (The Last Roman) Visigothic Kingdom (The Last Roman) Buildings

Goldmine Buildings




Goldmine

Gold Veins
Gold Veins
(bel_bld_all_resources_gold_1)
Level 0
Small Gold Mine
Small Gold Mine
(bel_bld_all_resources_gold_2)
Level 1
Gold Mine
Gold Mine
(bel_bld_all_resources_gold_3)
Level 2
Deep Gold Mine
Deep Gold Mine
(bel_bld_all_resources_gold_4)
Level 3
Goldmine
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gold Veins Goldmine Level 1
Gold Veins
All that is gold may not glitter but if it does, you're probably minted.
2 2500 Wealth: 600 from industry (building_to_building_own)
Wealth: +10% from commercial buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +1 (region_to_region_own)
2 Small Gold Mine Goldmine Level 2
Small Gold Mine
The lure of gold makes even the wisest man forget himself.
4 4000 Wealth: 1200 from industry (building_to_building_own)
Trade income: +5% trade agreement tariffs (factionwide)
Public order: -5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
3 Gold Mine Goldmine Level 3
Gold Mine
"Great seams of gold, running like rivers through stone…"
6 7000 Wealth: 2000 from industry (building_to_building_own)
Trade income: +10% trade agreement tariffs (factionwide)
Public order: -10 (province_to_province_own)
Squalor: +6 (region_to_region_own)
4 Deep Gold Mine Goldmine Level 4
Deep Gold Mine
What matter men's lives compared to gold's beauty?
8 11500 Wealth: 3000 from industry (building_to_building_own)
Trade income: +15% trade agreement tariffs (factionwide)
Public order: -15 (province_to_province_own)
Squalor: +10 (region_to_region_own)
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