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Food Reserves Visigothic Kingdom (The Last Roman)Visigothic Kingdom (The Last Roman) City Sanitation Level 4

Food Reserves

A wise man prepares for a poor harvest and a long winter.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

City Sanitation

Food Store
Food Store
(bel_bld_roman_water_major_1)
City Sanitation Level 0
Storehouse
Storehouse
(bel_bld_roman_water_major_2)
City Sanitation Level 1
Granary
Granary
(bel_bld_roman_water_major_3)
City Sanitation Level 2
Food Reserves
Food Reserves
(bel_bld_roman_water_major_4)
City Sanitation Level 3
Food Reserves

Building Name

Food Reserves

Level Name

bel_bld_roman_water_major_4

Building Chain

City Sanitation

Building Level

4

Create Time

6

Create Cost

6000

Effects

Food: +90 from reserves (region_to_region_own)
Sanitation: +9 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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