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Barracks Visigothic Kingdom (The Last Roman)Visigothic Kingdom (The Last Roman) Military Recruitment Level 3

Barracks

Here you will learn to fight. To survive. To kill.

During the Principate of the Roman Empire, both the Legions and attached auxilia mostly consisted of volunteers. Whilst the conscription of men into the army wasn't unheard of, it was reserved for times when the Romans desperately needed the additional manpower. As the Imperial Crisis of the 3rd century AD abated, however, and the Empire moved into its despotic late period, conscription rose in step with the Roman people's reduced interest in fighting losing battles for their Emperor. A mandatory levy was placed on the sons of men already serving in the military, as was an additional means-tested method of conscription extended mainly to the sons of the peasantry. This of course meant that much of the Empire's city populace was largely exempt. In addition, rules and restrictions on the type of men who could be enlisted were loosened, so that more people could join an army that, due to public indifference and faltering military prowess, was facing a crisis of manpower.

Military Recruitment

Muster Field
Muster Field
(bel_bld_roman_military_1)
Military Recruitment Level 0
Recruitment Grounds
Recruitment Grounds
(bel_bld_roman_military_2)
Military Recruitment Level 1
Barracks
Barracks
(bel_bld_roman_military_3)
Military Recruitment Level 2
Royal Barracks
Royal Barracks
(bel_bld_roman_military_4)
Military Recruitment Level 3
Barracks

Building Name

Barracks

Level Name

bel_bld_roman_military_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Effects

Enables agent recruitment: Champions (province_to_province_own)
Food consumption: -40 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

80 Gothic Lancers
Gothic Lancers
(att_ger_gothic_lancers)
Shock Cavalry
160 Gothic Levy
Gothic Levy
(att_ger_gothic_levy)
Pike Infantry
160 Gothic Pikemen
Gothic Pikemen
(att_ger_gothic_pikemen)
Pike Infantry
80 Noble Gothic Lancers
Noble Gothic Lancers
(att_ger_noble_gothic_lancers)
Shock Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Germanic Band
Melee Infantry / Melee Infantry / (att_ger_germanic_band)
Germanic Band
In times of war all must take up arms.
160 350 250 38 32 29 16 18 78 34
2
160 Germanic Crossbowmen
Missile Infantry / Missile Infantry / (att_ger_germanic_crossbowmen)
Germanic Crossbowmen
At the right range, armour is no defence against a crossbow bolt.
160 475 475 65 125 3 17 11 11 7 7 3 84 43
3
80 Germanic Lancers
Cavalry / Shock Cavalry / (att_ger_germanic_lancers)
Germanic Lancers
Shock cavalry, armed with lances, are ideal for spearing enemy hearts.
80 500 375 21 10 201 32 28 220 34
4
160 Gothic Archers
Missile Infantry / Missile Infantry / (att_ger_gothic_archers)
Gothic Archers
Every good archer believes his shot will reach its target.
160 350 350 38 150 5 15 10 40 5 35 8 82 36
5
160 Gothic Falxmen
Melee Infantry / Melee Infantry / (att_ger_gothic_falxmen)
Gothic Falxmen
These man carry a falx, nothing more. They need nothing more.
160 400 400 50 56 60 10 0 92 36
6
80 Gothic Lancers
Cavalry / Shock Cavalry / (att_ger_gothic_lancers)
Gothic Lancers
The Goths know the importance of striking hard and true.
80 550 550 25 10 215 35 8 202 36
7
160 Gothic Levy
Melee Infantry / Pike Infantry / (att_ger_gothic_levy)
Gothic Levy
Tribesmen of the Gothic Kingdom, called from the land to defend their people.
160 210 160 15 11 20 35 8 78 36
8
160 Gothic Palatina Defectors
Melee Infantry / Melee Infantry / (att_ger_gothic_palatina_defectors)
Gothic Palatina Defectors
Once men of Rome, they have cast aside their vows to fight for the Goths.
160 525 525 62 40 37 37 38 99 45
9
160 Noble Germanic Swordsmen
Melee Infantry / Melee Infantry / (att_ger_noble_germanic_swordsmen)
Noble Germanic Swordsmen
A noble name will never perish.
160 425 525 24 40 14 44 38 122 51
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