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Civitas Visigothic Kingdom (The Last Roman)Visigothic Kingdom (The Last Roman) City Level 2

Civitas

The humble building blocks of greatness.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

City

Ruined City
Ruined City
(bel_bld_roman_city_major_ruin)
City Level 0
Civitas
Civitas
(bel_bld_roman_city_major_1)
City Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
City Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
City Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
City Level 4
Civitas

Building Name

Civitas

Level Name

bel_bld_roman_city_major_1

Building Chain

City

Building Level

2

Create Time

5

Create Cost

3000

Effects

Road Development: 10 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

160 Elite Germanic Archers
Elite Germanic Archers
(att_ger_elite_germanic_archers)
Missile Infantry
160 Germanic Archers
Germanic Archers
(att_ger_germanic_archers)
Missile Infantry
160 Germanic Bows
Germanic Bows
(att_ger_germanic_bows)
Missile Infantry
160 Germanic Brigands
Germanic Brigands
(att_ger_germanic_brigands)
Missile Infantry
160 Germanic Hunters
Germanic Hunters
(att_ger_germanic_hunters)
Missile Infantry
160 Germanic Levy
Germanic Levy
(att_ger_germanic_levy)
Spear Infantry
80 Germanic Mounted Brigands
Germanic Mounted Brigands
(att_ger_germanic_mounted_brigands)
Missile Cavalry
80 Germanic Night Raiders
Germanic Night Raiders
(att_ger_germanic_night_raiders)
Missile Cavalry
80 Germanic Raiders
Germanic Raiders
(att_ger_germanic_raiders)
Missile Cavalry
4 Bastion Onager
Bastion Onager
(att_ger_onager_bastion)
Siege Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Germanic Hurlers
Missile Infantry / Missile Infantry / (att_ger_germanic_hurlers)
Germanic Hurlers
A rain of stones can lead to rash decisions.
160 180 130 50 125 10 14 7 11 2 2 3 80 34
2
160 Germanic Levy
Melee Infantry / Spear Infantry / (att_ger_germanic_levy)
Germanic Levy
German tribespeople, called to battle in times of war.
160 300 220 24 32 24 39 18 78 34
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