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Theatre Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) City Centre Level 3

Theatre

"Friends, Romans, Countrymen! Shut up and listen."

The design of the Roman theatre was largely dependent on the Greek original. While initial versions were erected in wood for the purpose of just one performance, their increasing popularity led to official recognition in the form of monumentalised free standing structures. Surviving Roman plays are nearly all reworks of Greek tragedy and comedy with an increased focus on music and dance to appeal to the more spectacle orientated Roman audience. The social status of the theatre is hard to discern as, although writers and orators often condemned it as an immoral corrupter of the rabble, evidence suggests that performances were regularly attended and enjoyed by scholars and emperors alike.

City Centre

Forum
Forum
(bel_bld_roman_civic_major_1)
City Centre Level 0
Auditorium
Auditorium
(bel_bld_roman_civic_entertain_2)
City Centre Level 1
Theatre
Theatre
(bel_bld_roman_civic_entertain_3)
City Centre Level 2
Great Theatre
Great Theatre
(bel_bld_roman_civic_entertain_4)
City Centre Level 3
Scriptorium
Scriptorium
(bel_bld_roman_civic_library_2)
City Centre Level 1
Library
Library
(bel_bld_roman_civic_library_3)
City Centre Level 2
Royal College
Royal College
(bel_bld_roman_civic_library_4)
City Centre Level 3
Slave Trader
Slave Trader
(bel_bld_roman_civic_market_slave_2)
City Centre Level 1
Slave Market
Slave Market
(bel_bld_roman_civic_market_slave_3)
City Centre Level 2
Slave Merchant
Slave Merchant
(bel_bld_roman_civic_market_slave_4)
City Centre Level 3
Wine Trader
Wine Trader
(bel_bld_roman_civic_market_wine_2)
City Centre Level 1
Wine Market
Wine Market
(bel_bld_roman_civic_market_wine_3)
City Centre Level 2
Wine Merchant
Wine Merchant
(bel_bld_roman_civic_market_wine_4)
City Centre Level 3
Theatre

Building Name

Theatre

Level Name

bel_bld_roman_civic_entertain_3

Building Chain

City Centre

Building Level

3

Create Time

4

Create Cost

5000

Effects

Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Public order: +15 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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