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Vandalic Kingdom (The Last Roman) Port Level 5
Military Port
The greatest navies, berthed here.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Port |
Level Name bel_bld_all_resources_port_military_4 |
Building Chain Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Effects
Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
Battery Liburnian - Vandal Artillery Crew
(att_shp_van_artillery_dbl_lib_light)
Artillery Ship
(att_shp_van_artillery_dbl_lib_light)
Artillery Ship
Artillery Liburnian - Vandal Artillery Crew
(att_shp_van_artillery_lib_light)
Artillery Ship
(att_shp_van_artillery_lib_light)
Artillery Ship
Skeid Longship - Vandal Bow Marauders
(att_shp_van_bow_lon_light_dagger)
Missile Ship
(att_shp_van_bow_lon_light_dagger)
Missile Ship
Skeid Longship - Vandal Bowman Marauders
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
Snekkja Longship - Vandal Light Marauders
(att_shp_van_light_marauders_lon_light)
Melee Ship
(att_shp_van_light_marauders_lon_light)
Melee Ship
Snekkja Longship - Vandal Marauders
(att_shp_van_marauders_lon_light)
Melee Ship
(att_shp_van_marauders_lon_light)
Melee Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Artillery Ship / (att_shp_van_artillery_lib_heavy) Bombard Liburnian - Vandal Artillery Crew The smashed and splintered deck of an enemy ship is a beautiful sight. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 550 | 400 | 1400 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 36 | ||||
2 |
Light Ship / Artillery Ship / (att_shp_van_artillery_lib_light) Artillery Liburnian - Vandal Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 550 | 400 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 36 | ||||
3 |
Medium Ship / Fire Ship / (att_shp_van_boatmen_dro_light_fs) Greek Fire Dromonarion - Vandal Light Boatmen When the sea itself is aflame, where is a man to turn? Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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48 | 450 | 325 | 1800 | 7 | 47 | 32 | 32 | 17 | 40 | 95 | 36 | |||||||
4 |
Light Ship / Ramming Ship / (att_shp_van_boatmen_lib_light_ram) Strike Liburnian - Vandal Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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20 | 230 | 180 | 1800 | 6 | 47 | 32 | 32 | 17 | 40 | 95 | 36 | |||||||
5 |
Light Ship / Missile Ship / (att_shp_van_bow_lon_light_dagger) Skeid Longship - Vandal Bow Marauders This ship and the men it bears are as strong as wind and tide. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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88 | 230 | 170 | 600 | 9 | 35 | 150 | 3 | 4 | 5 | 6 | 1 | 1 | 3 | 78 | 36 | |||
6 |
Heavy Ship / Melee Ship / (att_shp_van_chosen_marauders_lib_heavy_ft) Towered Liburnian Warship - Chosen Vandal Marauders When the drums beat, the oars pull as one. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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148 | 1025 | 1025 | 2000 | 6 | 32 | 40 | 17 | 52 | 42 | 124 | 108 | |||||||
7 |
Medium Ship / Missile Ship / (att_shp_van_elite_archers_dro_light_sco) Dromonarion Ballista Skirmisher - Elite Vandal Archer Marauders Light and easy to manoeuvre, this ship is ideal for skirmish tactics. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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96 | 525 | 525 | 600 | 8 | 45 | 150 | 6 | 5 | 12 | 40 | 7 | 7 | 10 | 84 | 54 | |||
8 |
Light Ship / Melee Ship / (att_shp_van_heavy_marauders_lon_heavy) Drekkar Dragonship - Vandal Heavy Marauders The teeth of the dragon strike fear into the hearts of even the bravest men. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 525 | 525 | 2000 | 6 | 30 | 40 | 15 | 50 | 38 | 122 | 36 | |||||||
9 |
Light Ship / Melee Ship / (att_shp_van_light_marauders_lon_light) Snekkja Longship - Vandal Light Marauders These small, swift vessels are the ideal tool for raiding. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 325 | 250 | 1800 | 7 | 25 | 32 | 10 | 45 | 25 | 118 | 36 |
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