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HomeHome / Total War: Attila / Vandalic Kingdom (The Last Roman) / Buildings / Military Jetties
Military Jetties Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) Port Level 3

Military Jetties

A safe quay from which to launch raids.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Military Jetties

Building Name

Military Jetties

Level Name

bel_bld_all_resources_port_military_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

64 Battery Liburnian - Vandal Artillery Crew
64 Battery Liburnian - Vandal Artillery Crew
Battery Liburnian - Vandal Artillery Crew
(att_shp_van_artillery_dbl_lib_light)
Artillery Ship
64 Artillery Liburnian - Vandal Artillery Crew
Artillery Liburnian - Vandal Artillery Crew
(att_shp_van_artillery_lib_light)
Artillery Ship
88 Skeid Longship - Vandal Bow Marauders
Skeid Longship - Vandal Bow Marauders
(att_shp_van_bow_lon_light_dagger)
Missile Ship
88 Skeid Longship - Vandal Bowman Marauders
88 Skeid Longship - Vandal Bowman Marauders
Skeid Longship - Vandal Bowman Marauders
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
64 Snekkja Longship - Vandal Light Marauders
Snekkja Longship - Vandal Light Marauders
(att_shp_van_light_marauders_lon_light)
Melee Ship
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
Snekkja Longship - Vandal Marauders
(att_shp_van_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Liburnian - Vandal Artillery Crew
Light Ship / Artillery Ship / (att_shp_van_artillery_lib_light)
Artillery Liburnian - Vandal Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 550 400 1200 5 500 500 1 7 6 2 2 3 80 36
2
48 Greek Fire Dromonarion - Vandal Light Boatmen
Medium Ship / Fire Ship / (att_shp_van_boatmen_dro_light_fs)
Greek Fire Dromonarion - Vandal Light Boatmen
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

48 450 325 1800 7 47 32 32 17 40 95 36
3
20 Strike Liburnian - Vandal Light Boatmen
Light Ship / Ramming Ship / (att_shp_van_boatmen_lib_light_ram)
Strike Liburnian - Vandal Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 180 1800 6 47 32 32 17 40 95 36
4
88 Skeid Longship - Vandal Bow Marauders
Light Ship / Missile Ship / (att_shp_van_bow_lon_light_dagger)
Skeid Longship - Vandal Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
5
64 Snekkja Longship - Vandal Light Marauders
Light Ship / Melee Ship / (att_shp_van_light_marauders_lon_light)
Snekkja Longship - Vandal Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 325 250 1800 7 25 32 10 45 25 118 36
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