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HomeHome / Total War: Attila / Vandalic Kingdom (The Last Roman) / Buildings / Fishing Jetties
Fishing Jetties Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) Port Level 3

Fishing Jetties

Man has fished the rivers and oceans for generations.

Fish have always been a staple food for those who live near water, and methods of fishing have changed relatively little over the centuries since. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Fishing Jetties

Building Name

Fishing Jetties

Level Name

bel_bld_all_resources_port_fish_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Wealth: 450 from maritime commerce (building_to_building_own)
Food: +50 from fishing (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

88 Skeid Longship - Vandal Bow Marauders
Skeid Longship - Vandal Bow Marauders
(att_shp_van_bow_lon_light_dagger)
Missile Ship
88 Skeid Longship - Vandal Bowman Marauders
88 Skeid Longship - Vandal Bowman Marauders
Skeid Longship - Vandal Bowman Marauders
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
64 Snekkja Longship - Vandal Light Marauders
Snekkja Longship - Vandal Light Marauders
(att_shp_van_light_marauders_lon_light)
Melee Ship
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
Snekkja Longship - Vandal Marauders
(att_shp_van_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
88 Skeid Longship - Vandal Bow Marauders
Light Ship / Missile Ship / (att_shp_van_bow_lon_light_dagger)
Skeid Longship - Vandal Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
2
64 Snekkja Longship - Vandal Light Marauders
Light Ship / Melee Ship / (att_shp_van_light_marauders_lon_light)
Snekkja Longship - Vandal Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 325 250 1800 7 25 32 10 45 25 118 36
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