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Siege Workshop Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) Military Upgrades Level 4

Siege Workshop

The engines of death and destruction, hewn from the humble tree.

As empires expanded so technologies developed to enable attacks on defensive positions and lay siege to large cities. Field engineers became adept in the arts of using whatever resources were to hand to construct catapults, siege towers and battering rams to break down the enemy’s defences. The scorpion, a crossbow-like spear-thrower, the fire-raiser, a burning cauldron attached to a long beam on wheels, and the sambuca, a type of covered troop ladder, were early innovations in siege engineering. As far back as the 2nd century BC Philip V of Macedon was using catapults along with field works in his defence of the Aous Valley, where the Romans lost many men due to his siege engines.

Military Upgrades

Supply Storage
Supply Storage
(bel_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(bel_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(bel_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(bel_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(bel_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(bel_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Master Weaponsmith
Master Weaponsmith
(bel_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(bel_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(bel_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(bel_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Siege Workshop

Building Name

Siege Workshop

Level Name

bel_bld_all_military_upgrades_wood_4

Building Chain

Military Upgrades

Building Level

4

Create Time

5

Create Cost

8000

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +20% (building_to_sea_region_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Fletching III: +15% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Germanic Bows
Missile Infantry / Missile Infantry / (att_ger_germanic_bows)
Germanic Bows
Seasoned hunters to harry the enemy from afar.
160 100 80 38 150 4 12 5 6 1 1 3 78 34
2
40 Onager
Siege Engine / Siege Artillery / (att_ger_onager)
Onager
Great engines can hurl great weights over great distances.
40 425 325 7 6 2 2 3 80 26
3
40 Large Onager
Siege Engine / Siege Artillery / (att_ger_onager_large)
Large Onager
Bigger is always better when it comes to the crushing of one's enemies.
40 1200 1200 10 6 5 5 3 82 26
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