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Tanner Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) Town Industry Level 2

Tanner

A tanned hide is a valuable one.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Town Industry

Local Industry
Local Industry
(bel_bld_all_industry_minor_generic_1)
Town Industry Level 0
Quarry
Quarry
(bel_bld_all_industry_minor_quarry_2)
Town Industry Level 1
Stone Cutter
Stone Cutter
(bel_bld_all_industry_minor_quarry_3)
Town Industry Level 2
Builder's Workshop
Builder's Workshop
(bel_bld_all_industry_minor_quarry_4)
Town Industry Level 3
Tanner
Tanner
(bel_bld_all_industry_minor_tannery_2)
Town Industry Level 1
Leatherworker
Leatherworker
(bel_bld_all_industry_minor_tannery_3)
Town Industry Level 2
Leather Manufacture
Leather Manufacture
(bel_bld_all_industry_minor_tannery_4)
Town Industry Level 3
Tanner

Building Name

Tanner

Level Name

bel_bld_all_industry_minor_tannery_2

Building Chain

Town Industry

Building Level

2

Create Time

2

Create Cost

1500

Effects

Wealth: 600 from industry (building_to_building_own)
Wealth: +5% from animal husbandry buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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