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HomeHome / Total War: Attila / Vandalic Kingdom (The Last Roman) / Buildings / Royal Mint
Royal Mint Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) City Industry Level 4

Royal Mint

It's easy to be an icon when your face is on a coin.

The minting of coins, in one form or another, can be traced back to Lydia in the 7th century BC. From there, it soon found its way to Greece and, in the following centuries, to Rome. The first Roman mint, and indeed the first reference to minting as a process, was in 269BC at the temple of Juno Moneta - which is also the root of the word 'money'. As well as a method of currency production, minting coins was a way of spreading news and enforcing propaganda - outlying territories could be informed of a new Emperor by a change in the face on the coins that paid their wages. Over time, a ruler's legitimacy and power became linked to the production of personal, authenticating currency. When Theoderic deposed Odoacer and founded the Ostrogothic Kingdom in Italy, he at first minted coins bearing the head of the Roman Emperor. This was done as a propaganda move to placate him, and soften the blow that the Ostrogoths' restoration of the Western Empire was in fact really the conquest of former Roman territory; the coins went a long way to ensuring harmony between the two rulers.

City Industry

Workshops
Workshops
(bel_bld_all_industry_major_generic_1)
City Industry Level 0
Coin Maker
Coin Maker
(bel_bld_all_industry_major_coin_2)
City Industry Level 1
Mint
Mint
(bel_bld_all_industry_major_coin_3)
City Industry Level 2
Royal Mint
Royal Mint
(bel_bld_all_industry_major_coin_4)
City Industry Level 3
Jeweller
Jeweller
(bel_bld_all_industry_major_gold_2)
City Industry Level 1
Enameller
Enameller
(bel_bld_all_industry_major_gold_3)
City Industry Level 2
Master Goldsmith
Master Goldsmith
(bel_bld_all_industry_major_gold_4)
City Industry Level 3
Royal Mint

Building Name

Royal Mint

Level Name

bel_bld_all_industry_major_coin_4

Building Chain

City Industry

Building Level

4

Create Time

4

Create Cost

4000

Effects

Wealth: 1250 from industry (building_to_building_own)
Wealth: 1250 from commerce (building_to_building_own)
Public order: -10 (province_to_province_own)
Squalor: +10 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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