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Ostrogothic Kingdom (The Last Roman) Ostrogothic Kingdom (The Last Roman) Buildings

City Sanitation Buildings




City Sanitation

Food Store
Food Store
(bel_bld_roman_water_major_1)
Level 0
Storehouse
Storehouse
(bel_bld_roman_water_major_2)
Level 1
Granary
Granary
(bel_bld_roman_water_major_3)
Level 2
Food Reserves
Food Reserves
(bel_bld_roman_water_major_4)
Level 3
City Sanitation
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Food Store City Sanitation Level 1
Food Store
Food stored away from envious eyes may yet last the winter.
3 2500 Food: +30 from reserves (region_to_region_own)
Sanitation: +3 (region_to_region_own)
2 Storehouse City Sanitation Level 2
Storehouse
The food has to go somewhere before eating, surely?
4 3000 Food: +50 from reserves (region_to_region_own)
Sanitation: +5 (region_to_region_own)
3 Granary City Sanitation Level 3
Granary
An abundance of grain is an abundance of wealth.
5 4000 Food: +70 from reserves (region_to_region_own)
Sanitation: +7 (region_to_region_own)
4 Food Reserves City Sanitation Level 4
Food Reserves
A wise man prepares for a poor harvest and a long winter.
6 6000 Food: +90 from reserves (region_to_region_own)
Sanitation: +9 (region_to_region_own)
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