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Ostrogothic Kingdom (The Last Roman) Ostrogothic Kingdom (The Last Roman) Buildings

Military Upgrades Buildings




Military Upgrades

Supply Storage
Supply Storage
(bel_bld_all_military_upgrades_1)
Level 0
Armourer
Armourer
(bel_bld_all_military_upgrades_armor_2)
Level 1
Armoury
Armoury
(bel_bld_all_military_upgrades_armor_3)
Level 2
Royal Armoury
Royal Armoury
(bel_bld_all_military_upgrades_armor_4)
Level 3
Blacksmith
Blacksmith
(bel_bld_all_military_upgrades_weapons_2)
Level 1
Weaponsmith
Weaponsmith
(bel_bld_all_military_upgrades_weapons_3)
Level 2
Master Weaponsmith
Master Weaponsmith
(bel_bld_all_military_upgrades_weapons_4)
Level 3
Carpenter
Carpenter
(bel_bld_all_military_upgrades_wood_2)
Level 1
Carpentry Workshop
Carpentry Workshop
(bel_bld_all_military_upgrades_wood_3)
Level 2
Siege Workshop
Siege Workshop
(bel_bld_all_military_upgrades_wood_4)
Level 3
Military Upgrades
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Supply Storage Military Upgrades Level 1
Supply Storage
Generals might win wars, but quartermasters win battles.
2 2000 Unit experience: +1 for all recruits (province_to_province_own)
2 Blacksmith Military Upgrades Level 2
Blacksmith
The modern world is born of the forge.
3 3000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Weaponsmithing I: +5% melee damage for all unit recruits (province_to_province_own)
3 Armourer Military Upgrades Level 2
Armourer
A leather breastplate will stop a spear, if only for a moment.
3 3000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Armour smithing I: +5% armour for all unit recruits (province_to_province_own)
Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
4 Carpenter Military Upgrades Level 2
Carpenter
Working wood into useful objects is a valuable skill.
3 3000 Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +5% (building_to_sea_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Fletching I: +5% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
5 Weaponsmith Military Upgrades Level 3
Weaponsmith
The right blade won't just take lives, it will save yours.
4 5000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Weaponsmithing II: +10% melee damage for all unit recruits (province_to_province_own)
6 Armoury Military Upgrades Level 3
Armoury
Clad a man in armour, put a sword in his hand, and he may defend the Empire.
4 5000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Armour smithing II: +10% armour for all unit recruits (province_to_province_own)
Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
7 Carpentry Workshop Military Upgrades Level 3
Carpentry Workshop
All great buildings, and the power they demonstrate, start here.
4 5000 Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +10% (building_to_sea_region_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Fletching II: +10% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
8 Master Weaponsmith Military Upgrades Level 4
Master Weaponsmith
"My enemies will tremble before the prowess of my arms!"
5 8000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Weaponsmithing III: +15% melee damage for all unit recruits (province_to_province_own)
9 Royal Armoury Military Upgrades Level 4
Royal Armoury
Armour fit for a king, and for the defenders of kings.
5 8000 Unit experience: +1 for all recruits (province_to_province_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Armour smithing III: +15% armour for all unit recruits (province_to_province_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
10 Siege Workshop Military Upgrades Level 4
Siege Workshop
The engines of death and destruction, hewn from the humble tree.
5 8000 Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +20% (building_to_sea_region_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Fletching III: +15% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
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