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Carpentry Workshop Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Military Upgrades Level 3

Carpentry Workshop

All great buildings, and the power they demonstrate, start here.

Wood has been essential for life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Military Upgrades

Supply Storage
Supply Storage
(bel_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(bel_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(bel_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(bel_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(bel_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(bel_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Master Weaponsmith
Master Weaponsmith
(bel_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(bel_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(bel_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(bel_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Carpentry Workshop

Building Name

Carpentry Workshop

Level Name

bel_bld_all_military_upgrades_wood_3

Building Chain

Military Upgrades

Building Level

3

Create Time

4

Create Cost

5000

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +10% (building_to_sea_region_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Fletching II: +10% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Cheiroballistra
Siege Engine / Field Artillery / (bel_ost_cheiroballista)
Cheiroballistra
Small definitely does not mean less deadly.
40 550 550 250 250 2 7 6 2 2 3 80 27
2
40 Onager
Siege Engine / Siege Artillery / (bel_ost_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 400 400 7 6 2 2 3 80 27
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