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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Buildings / Royal Armoury
Royal Armoury Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Military Upgrades Level 4

Royal Armoury

Armour fit for a king, and for the defenders of kings.

The Persians were famed throughout the ancient world as master armourers; chief in their field, in fact. Cataphract armour, although hugely uncomfortable for the wearer, was an unrivalled defensive achievement and the precursor to the medieval knight; full armour, covering both rider and horse, created an almost impenetrable shield of mail against arrows and gave the riders additional weight with which to smash through enemy lines. There is also some evidence of early cuisse, or thigh armour, being pioneered by the Sassanids, as well as leather-covered wooden shields in the temple of Mug, near Samarkand.

Military Upgrades

Supply Storage
Supply Storage
(bel_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(bel_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(bel_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(bel_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(bel_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(bel_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Master Weaponsmith
Master Weaponsmith
(bel_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(bel_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(bel_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(bel_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Royal Armoury

Building Name

Royal Armoury

Level Name

bel_bld_all_military_upgrades_armor_4

Building Chain

Military Upgrades

Building Level

4

Create Time

5

Create Cost

8000

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Armour smithing III: +15% armour for all unit recruits (province_to_province_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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