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Home / Total War: Attila / Frankish Kingdom (The Last Roman) / Buildings / Iron Production Buildings
Frankish Kingdom (The Last Roman) Buildings
Iron Production Buildings
Iron Production
Iron Smelter
(bel_bld_all_resources_iron_1) Level 0 |
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Iron Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Iron Production Level 1 Iron Smelter Now comes the reign of iron, and man's undoing with it. |
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2 | 2000 |
Wealth: 120 from industry (building_to_building_own) Resource production: 10 iron (building_to_building_own) Army recruitment capacity: +1 (province_to_province_own) |
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2 |
Iron Production Level 2 Toolmaker A bad workman blames his tools, a good one buys new ones. |
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4 | 3000 |
Wealth: 240 from industry (building_to_building_own) Recruitment cost: -5% for land units (province_to_province_own) Public order: -1 (province_to_province_own) Resource production: 20 iron (building_to_building_own) Squalor: +2 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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3 |
Iron Production Level 3 Ironsmith When he stares into the flames, the blacksmith sees what must be done. |
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6 | 5000 |
Wealth: 360 from industry (building_to_building_own) Recruitment cost: -10% for land units (province_to_province_own) Public order: -2 (province_to_province_own) Resource production: 40 iron (building_to_building_own) Squalor: +4 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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4 |
Iron Production Level 4 Foundry Here, metal can be poured, moulded and shaped into any shape you choose. |
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8 | 8000 |
Wealth: 480 from industry (building_to_building_own) Recruitment cost: -15% for land units (province_to_province_own) Public order: -4 (province_to_province_own) Resource production: 80 iron (building_to_building_own) Squalor: +6 (region_to_region_own) Army recruitment capacity: +2 (province_to_province_own) |
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