Left Panel
menu
HomeHome / Total War: Attila / Frankish Kingdom (The Last Roman) / Buildings / Iron Production Buildings
Frankish Kingdom (The Last Roman) Frankish Kingdom (The Last Roman) Buildings

Iron Production Buildings




Iron Production

Iron Smelter
Iron Smelter
(bel_bld_all_resources_iron_1)
Level 0
Toolmaker
Toolmaker
(bel_bld_all_resources_iron_2)
Level 1
Ironsmith
Ironsmith
(bel_bld_all_resources_iron_3)
Level 2
Foundry
Foundry
(bel_bld_all_resources_iron_4)
Level 3
Iron Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Iron Smelter Iron Production Level 1
Iron Smelter
Now comes the reign of iron, and man's undoing with it.
2 2000 Wealth: 120 from industry (building_to_building_own)
Resource production: 10 iron (building_to_building_own)
Army recruitment capacity: +1 (province_to_province_own)
2 Toolmaker Iron Production Level 2
Toolmaker
A bad workman blames his tools, a good one buys new ones.
4 3000 Wealth: 240 from industry (building_to_building_own)
Recruitment cost: -5% for land units (province_to_province_own)
Public order: -1 (province_to_province_own)
Resource production: 20 iron (building_to_building_own)
Squalor: +2 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
3 Ironsmith Iron Production Level 3
Ironsmith
When he stares into the flames, the blacksmith sees what must be done.
6 5000 Wealth: 360 from industry (building_to_building_own)
Recruitment cost: -10% for land units (province_to_province_own)
Public order: -2 (province_to_province_own)
Resource production: 40 iron (building_to_building_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
4 Foundry Iron Production Level 4
Foundry
Here, metal can be poured, moulded and shaped into any shape you choose.
8 8000 Wealth: 480 from industry (building_to_building_own)
Recruitment cost: -15% for land units (province_to_province_own)
Public order: -4 (province_to_province_own)
Resource production: 80 iron (building_to_building_own)
Squalor: +6 (region_to_region_own)
Army recruitment capacity: +2 (province_to_province_own)
Facebook