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Military Port Frankish Kingdom (The Last Roman)Frankish Kingdom (The Last Roman) Port Level 5

Military Port

The greatest navies, berthed here.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Military Port

Building Name

Military Port

Level Name

bel_bld_all_resources_port_military_4

Building Chain

Port

Building Level

5

Create Time

8

Create Cost

8000

Effects

Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

84 Skeid Longship - Germanic Archer Marauders
84 Skeid Longship - Germanic Archer Marauders
Skeid Longship - Germanic Archer Marauders
(att_shp_ger_archers_lon_light)
Missile Ship
56 Battery Liburnian - Germanic Artillery Crew
56 Battery Liburnian - Germanic Artillery Crew
Battery Liburnian - Germanic Artillery Crew
(att_shp_ger_artillery_dbl_lib_light)
Artillery Ship
56 Artillery Liburnian - Germanic Artillery Crew
56 Artillery Liburnian - Germanic Artillery Crew
Artillery Liburnian - Germanic Artillery Crew
(att_shp_ger_artillery_lib_light)
Artillery Ship
56 Skeid Longship - Germanic Bow Marauders
56 Skeid Longship - Germanic Bow Marauders
Skeid Longship - Germanic Bow Marauders
(att_shp_ger_bow_lon_light)
Missile Ship
96 Skeid Longship - Germanic Bowman Marauders
96 Skeid Longship - Germanic Bowman Marauders
Skeid Longship - Germanic Bowman Marauders
(att_shp_ger_bowmen_lon_light)
Missile Ship
56 Snekkja Longship - Germanic Light Marauders
56 Snekkja Longship - Germanic Light Marauders
Snekkja Longship - Germanic Light Marauders
(att_shp_ger_light_marauders_lon_light)
Melee Ship
72 Snekkja Longship - Germanic Marauders
72 Snekkja Longship - Germanic Marauders
Snekkja Longship - Germanic Marauders
(att_shp_ger_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
128 Drekkar Dragonship - Frankish Marines
Light Ship / Melee Ship / (att_shp_fra_marines_lon_heavy)
Drekkar Dragonship - Frankish Marines
The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 650 650 2000 6 30 32 15 50 38 122 36
2
56 Artillery Liburnian - Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_ger_artillery_lib_light)
Artillery Liburnian - Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 525 400 1200 5 500 500 1 7 6 2 2 3 80 34
3
36 Greek Fire Dromonarion - Germanic Light Boatmen
Medium Ship / Fire Ship / (att_shp_ger_boatment_dro_light_fs)
Greek Fire Dromonarion - Germanic Light Boatmen
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 400 400 1800 7 48 32 33 20 40 97 34
4
20 Strike Liburnian - Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram)
Strike Liburnian - Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
5
56 Skeid Longship - Germanic Bow Marauders
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light)
Skeid Longship - Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 4 5 6 1 1 3 78 34
6
156 Dromon Ballista Marauder - Chosen Germanic Naval Archers
Light Ship / Missile Ship / (att_shp_ger_chosen_archers_dro_heavy)
Dromon Ballista Marauder - Chosen Germanic Naval Archers
When greed and villainy set sail, treachery is never far behind them…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 775 775 800 8 45 150 7 6 14 40 10 10 10 85 103
7
140 Towered Liburnian Warship - Chosen Germanic Boatmen
Heavy Ship / Melee Ship / (att_shp_ger_chosen_boatmen_lib_heavy_ft)
Towered Liburnian Warship - Chosen Germanic Boatmen
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 1025 1025 2000 6 33 40 19 48 57 125 103
8
56 Snekkja Longship - Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light)
Snekkja Longship - Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 1800 7 24 32 10 44 25 118 34
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