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Roman Expedition (The Last Roman) Roman Expedition (The Last Roman) Buildings

City Centre Buildings




City Centre

Forum
Forum
(bel_bld_roman_civic_major_1)
Level 0
Auditorium
Auditorium
(bel_bld_roman_civic_entertain_2)
Level 1
Theatre
Theatre
(bel_bld_roman_civic_entertain_3)
Level 2
Great Theatre
Great Theatre
(bel_bld_roman_civic_entertain_4)
Level 3
Scriptorium
Scriptorium
(bel_bld_roman_civic_library_2)
Level 1
Library
Library
(bel_bld_roman_civic_library_3)
Level 2
Royal College
Royal College
(bel_bld_roman_civic_library_4)
Level 3
Slave Trader
Slave Trader
(bel_bld_roman_civic_market_slave_2)
Level 1
Slave Market
Slave Market
(bel_bld_roman_civic_market_slave_3)
Level 2
Slave Merchant
Slave Merchant
(bel_bld_roman_civic_market_slave_4)
Level 3
Wine Trader
Wine Trader
(bel_bld_roman_civic_market_wine_2)
Level 1
Wine Market
Wine Market
(bel_bld_roman_civic_market_wine_3)
Level 2
Wine Merchant
Wine Merchant
(bel_bld_roman_civic_market_wine_4)
Level 3
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Forum City Centre Level 1
Forum
If you have something to say, this is the place to say it.
2 2000 Wealth: 225 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
2 Auditorium City Centre Level 2
Auditorium
"Unaccustomed as I am to public speaking…"
3 3000 Wealth: 300 from culture (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Public order: +7 (province_to_province_own)
3 Wine Trader City Centre Level 2
Wine Trader
"Pass the wine, will you please? You see, it's not all doom and gloom."
3 2500 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 10 (region_to_region_own)
Wealth: +5% from cultural buildings (province_to_region_own)
Wealth: 750 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
4 Scriptorium City Centre Level 2
Scriptorium
Law, science and medicine. For all our futures.
3 3000 Wealth: 450 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Public order: +3 (province_to_province_own)
Research rate: +5% (factionwide)
5 Slave Trader City Centre Level 2
Slave Trader
Some are born free, but not all die that way.
3 2500 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 10 (region_to_region_own)
Wealth: +5% from industrial buildings (province_to_region_own)
Wealth: 550 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
6 Wine Market City Centre Level 3
Wine Market
Nothing seems as bad through wine's sweet lens.
4 5000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: +10% from cultural buildings (province_to_region_own)
Wealth: 1200 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +3 (region_to_region_own)
7 Library City Centre Level 3
Library
Learning fit for a king.
4 5000 Wealth: 750 from culture (building_to_building_own)
Food consumption: -40 (region_to_region_own)
Public order: +3 (province_to_province_own)
Research rate: +10% (factionwide)
8 Slave Market City Centre Level 3
Slave Market
Those who allow themselves to be enslaved are little better than cattle.
4 4000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 15 (region_to_region_own)
Wealth: +10% from industrial buildings (province_to_region_own)
Wealth: 875 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +3 (region_to_region_own)
9 Theatre City Centre Level 3
Theatre
"Friends, Romans, Countrymen! Shut up and listen."
4 5000 Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Public order: +15 (province_to_province_own)
Squalor: +2 (region_to_region_own)
10 Wine Merchant City Centre Level 4
Wine Merchant
In vino, veritas.
5 8000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 25 (region_to_region_own)
Wealth: +15% from cultural buildings (province_to_region_own)
Wealth: 2000 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +6 (region_to_region_own)
11 Royal College City Centre Level 4
Royal College
"You cannot die with an unfinished book."
5 8000 Wealth: 1250 from culture (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Public order: +3 (province_to_province_own)
Research rate: +20% (factionwide)
12 Slave Merchant City Centre Level 4
Slave Merchant
Everything, and everyone, has a price.
5 6000 Enables agent recruitment: Spies (province_to_province_own)
Road Development: 20 (region_to_region_own)
Wealth: +15% from industrial buildings (province_to_region_own)
Wealth: 1450 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +6 (region_to_region_own)
13 Great Theatre City Centre Level 4
Great Theatre
"You'll laugh, you'll cry - it'll change your life!"
5 8000 Wealth: 825 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Public order: +21 (province_to_province_own)
Squalor: +4 (region_to_region_own)
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