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Roman Expedition (The Last Roman) Buildings
Workshop Buildings
Workshop
Workshop | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Workshop Level 1 Workshop Tent What can't be made here isn't needed on campaign |
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2 | 2000 |
Wealth: 150 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) |
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2 |
Workshop Level 2 Carpenter's Tent Even far from home, this man knows how to work wood. |
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3 | 3000 |
Wealth: 300 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Fletching I: +5% ammunition for missile unit recruits (force_to_force_own) |
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3 |
Workshop Level 2 Armourer's Tent "No I don't know how the tent isn't on fire, either." |
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3 | 3000 |
Wealth: 300 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Armour smithing I: +5% armour for all unit recruits (force_to_force_own) Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (force_to_force_own) |
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4 |
Workshop Level 2 Blacksmith's Tent The heat and the hammer make this a humid, but worthwhile, place for a soldier. |
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3 | 3000 |
Wealth: 300 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own) |
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5 |
Workshop Level 3 Camp Carpenter "That bow with THESE arrows? Oh dear…" |
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4 | 5000 |
Wealth: 450 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Fletching II: +10% ammunition for missile unit recruits (force_to_force_own) |
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6 |
Workshop Level 3 Camp Armoury As battle looms, the armourer makes himself heard. |
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4 | 5000 |
Wealth: 450 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Armour smithing II: +10% armour for all unit recruits (force_to_force_own) Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (force_to_force_own) |
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7 |
Workshop Level 3 Camp Blacksmith "Hot stuff, coming through!" |
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4 | 5000 |
Wealth: 450 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own) |
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8 |
Workshop Level 4 Master Carpenter Exquisite bows, and composite creations of death, are his art. |
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5 | 8000 |
Wealth: 600 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Fletching III: +15% ammunition for missile unit recruits (force_to_force_own) |
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9 |
Workshop Level 4 Master Armourer "You won't find better armour in Constantinople itself!" |
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5 | 8000 |
Wealth: 600 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Armour smithing III: +15% armour for all unit recruits (force_to_force_own) Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (force_to_force_own) |
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10 |
Workshop Level 4 Master Blacksmith What is wrought by the master blacksmith will last a lifetime. |
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5 | 8000 |
Wealth: 600 from industry (force_to_force_building) Unit experience: +1 for all recruits (force_to_force_own) Weaponsmithing III: +15% melee damage for all unit recruits (force_to_force_own) |
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