Left Panel
menu
HomeHome / Total War: Attila / Roman Expedition (The Last Roman) / Buildings / Workshop Buildings
Roman Expedition (The Last Roman) Roman Expedition (The Last Roman) Buildings

Workshop Buildings




Workshop

Workshop Tent
Workshop Tent
(bel_bld_camp_workshop_1)
Level 0
Armourer's Tent
Armourer's Tent
(bel_bld_camp_workshop_armour_2)
Level 1
Camp Armoury
Camp Armoury
(bel_bld_camp_workshop_armour_3)
Level 2
Master Armourer
Master Armourer
(bel_bld_camp_workshop_armour_4)
Level 3
Carpenter's Tent
Carpenter's Tent
(bel_bld_camp_workshop_siege_2)
Level 1
Camp Carpenter
Camp Carpenter
(bel_bld_camp_workshop_siege_3)
Level 2
Master Carpenter
Master Carpenter
(bel_bld_camp_workshop_siege_4)
Level 3
Blacksmith's Tent
Blacksmith's Tent
(bel_bld_camp_workshop_weapon_2)
Level 1
Camp Blacksmith
Camp Blacksmith
(bel_bld_camp_workshop_weapon_3)
Level 2
Master Blacksmith
Master Blacksmith
(bel_bld_camp_workshop_weapon_4)
Level 3
Workshop
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Workshop Tent Workshop Level 1
Workshop Tent
What can't be made here isn't needed on campaign
2 2000 Wealth: 150 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
2 Carpenter's Tent Workshop Level 2
Carpenter's Tent
Even far from home, this man knows how to work wood.
3 3000 Wealth: 300 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Fletching I: +5% ammunition for missile unit recruits (force_to_force_own)
3 Armourer's Tent Workshop Level 2
Armourer's Tent
"No I don't know how the tent isn't on fire, either."
3 3000 Wealth: 300 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Armour smithing I: +5% armour for all unit recruits (force_to_force_own)
Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
4 Blacksmith's Tent Workshop Level 2
Blacksmith's Tent
The heat and the hammer make this a humid, but worthwhile, place for a soldier.
3 3000 Wealth: 300 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own)
5 Camp Carpenter Workshop Level 3
Camp Carpenter
"That bow with THESE arrows? Oh dear…"
4 5000 Wealth: 450 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Fletching II: +10% ammunition for missile unit recruits (force_to_force_own)
6 Camp Armoury Workshop Level 3
Camp Armoury
As battle looms, the armourer makes himself heard.
4 5000 Wealth: 450 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Armour smithing II: +10% armour for all unit recruits (force_to_force_own)
Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
7 Camp Blacksmith Workshop Level 3
Camp Blacksmith
"Hot stuff, coming through!"
4 5000 Wealth: 450 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own)
8 Master Carpenter Workshop Level 4
Master Carpenter
Exquisite bows, and composite creations of death, are his art.
5 8000 Wealth: 600 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Fletching III: +15% ammunition for missile unit recruits (force_to_force_own)
9 Master Armourer Workshop Level 4
Master Armourer
"You won't find better armour in Constantinople itself!"
5 8000 Wealth: 600 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Armour smithing III: +15% armour for all unit recruits (force_to_force_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
10 Master Blacksmith Workshop Level 4
Master Blacksmith
What is wrought by the master blacksmith will last a lifetime.
5 8000 Wealth: 600 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Weaponsmithing III: +15% melee damage for all unit recruits (force_to_force_own)
Facebook